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Thread: Future race suggestion thread

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  1. Default

    My bad I read it wrong, as I thought out of body was a true no clip not just looking around. One thing to consider though, your going to have a harder time catching walls, team chat will make it alot harder.

  2. Default

    Quote Originally Posted by Spasm View Post
    My bad I read it wrong, as I thought out of body was a true no clip not just looking around. One thing to consider though, your going to have a harder time catching walls, team chat will make it alot harder.
    yeah. When u 'noclip' around the map at slow speed, u cannot shoot or get shot at. Its just to view shit like corners and cade spots at the cost of hp...

    As for walls and esp... True, but thats the same as if the player DIED, checked spectate and respawned knowing where they are, telling his teammates or going for the kill alone.. The out of body is almost exactly as if u died in place as a statue, checked spec but VEEEERY SLOWLY at cost of hp, and someone respawned u. And now u know where they are. We'll treat it the same as before...but this time u KNOW he INTENTIONALLY scouted locations, and wasnt a random event

    And this race is partly the reason why asked zero if it was possible to dump the playerinfos in console so we can know if the team had a reaper that called out locations...
    and im sure he can make team chat appear in demos too... Heck. Spectate and dead chat appears...
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    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  3. #3

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    I've been contemplating on this race for a while and I'm STILL unsure... I like the concept, but I do feel like this race is too powerful, so I'd say restrict some items (such as boots, socks) and restrict this race to pistols/knife only.
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  4. Default

    Quote Originally Posted by Erdenay View Post
    I've been contemplating on this race for a while and I'm STILL unsure... I like the concept, but I do feel like this race is too powerful, so I'd say restrict some items (such as boots, socks) and restrict this race to pistols/knife only.
    why is this race too powerful, or even powerful at all?

    like, what about it makes it strong?


    cyber: it only needs to be restricted to pistols in general, not a five-seven only
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  5. Default

    Quote Originally Posted by acolyte_to_jippity View Post
    why is this race too powerful, or even powerful at all?

    like, what about it makes it strong?


    cyber: it only needs to be restricted to pistols in general, not a five-seven only
    the thing is. i was talking to some players like wolf and tom. and they provided some gd tactics that can be VERY VERY strong.
    I'll leave it to others to explain to you why this race was considered OP at first, thus the nerfing. I'm too tired of rewriting that shit constantly...


    The reason for restricting to five-seven only, not all pistols, is to avoid complicating the programming for pistols with silencers or bursts...
    Personally i'd love to have a compact with it... but thats the best we can do for now.

    re-updated post with wolf and tom's new suggestions about "out of body"
    Last edited by CYBER; 02-01-2013 at 11:21 PM.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  6. Default

    Magnet Head. (working progress, thoughts?)
    (Restricted items: Health, Ring, boots.)

    Electro-Charge:
    5-15% of any damage you deal to enemies is added to your armor (overleeches up to 200 max armor).

    Magnetic Pull:
    10-30% chance when shooting an enemy to pull that enemy (at 75% current vagabond speed?) towards you until 20 ft from your crosshair. ("Stuck" enemies like vagas or molecules during ulti are not affected)

    Propulsion: (Fun skill to alarm of vagas swooping by )
    If you are within 30-50ft of an enemy immunity (lace or race immunities), your speed is increased by 15-50% for 5-10 seconds (non-stackable until speedboost is over)

    Force Field: +ability to activate, 3 Magnets.(updated from posts below)
    Press 1 (for Positive) or 2 (for Negative) from the pop-menu to drop a magnet with that polarity that stays active on the field for 10-20 seconds)
    Enemies 15-30 ft near your magnet have their crosshair TUG and pull strongly to stare at that magnet once every 5-3 seconds (even if not shooting, or with knife, if u run by this magnet it changes ur view towards it so u run towards it like a moron lol.
    If 2 magnets of different polarities (even from allies) are within 60 ft of each other, they create a translucent team-colored magnetic field that propels any enemy that touches it backwards by 50 ft while dealing 10dmg.
    (MAGNET WALLS Are to be treated the same as wards when blocking paths to objectives.)


    Magnetic Field (Ultimate: cooldown 30-15s): (updated from posts below)
    Press +ultimate to activate, for the duration of 3-5 seconds, any damage you take is reduced from your armor first, THEN your health. And 50-100% of that damage received is reflected back at the enemy that dealt it for the duration of the ultimate.
    Last edited by CYBER; 02-16-2013 at 10:05 PM.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  7. Default

    Quote Originally Posted by CYBER View Post
    Magnetic Shield: (Cooldown 40-20s)
    Press +ultimate to activate, 75-100% of your armor is turned into excess health for 5-10 seconds. Then revert any leftover health back as ADDED armor (in case u leeched any armor meanwhile, it stacks).
    ill comment on the rest later but something that interest me would be this ultimate combined with the -Ring of Armor- and -Life Preserver-
    That would be bought armor 100 + RoA 120 + LP 50/100 + 100 life = 470 life in a instant. OP much?

  8. Default

    magnetic pull should not be as strong as spidey zipping. catch someone in the air and they'll slam into the ground and die.

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