I've been contemplating on this race for a while and I'm STILL unsure... I like the concept, but I do feel like this race is too powerful, so I'd say restrict some items (such as boots, socks) and restrict this race to pistols/knife only.
I've been contemplating on this race for a while and I'm STILL unsure... I like the concept, but I do feel like this race is too powerful, so I'd say restrict some items (such as boots, socks) and restrict this race to pistols/knife only.
"They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard."Our subject isn't cool, but he thinks it anyway - he may not have a clue, and he may not have style, but everything he lacks, well, he makes up in denial!Someone ever tries to kill you, you try to kill 'em right back.
the thing is. i was talking to some players like wolf and tom. and they provided some gd tactics that can be VERY VERY strong.
I'll leave it to others to explain to you why this race was considered OP at first, thus the nerfing. I'm too tired of rewriting that shit constantly...
The reason for restricting to five-seven only, not all pistols, is to avoid complicating the programming for pistols with silencers or bursts...
Personally i'd love to have a compact with it... but thats the best we can do for now.
re-updated post with wolf and tom's new suggestions about "out of body"
Last edited by CYBER; 02-01-2013 at 11:21 PM.
Magnet Head. (working progress, thoughts?)
(Restricted items: Health, Ring, boots.)
Electro-Charge:
5-15% of any damage you deal to enemies is added to your armor (overleeches up to 200 max armor).
Magnetic Pull:
10-30% chance when shooting an enemy to pull that enemy (at 75% current vagabond speed?) towards you until 20 ft from your crosshair. ("Stuck" enemies like vagas or molecules during ulti are not affected)
Propulsion: (Fun skill to alarm of vagas swooping by)
If you are within 30-50ft of an enemy immunity (lace or race immunities), your speed is increased by 15-50% for 5-10 seconds (non-stackable until speedboost is over)
Force Field: +ability to activate, 3 Magnets.(updated from posts below)
Press 1 (for Positive) or 2 (for Negative) from the pop-menu to drop a magnet with that polarity that stays active on the field for 10-20 seconds)
Enemies 15-30 ft near your magnet have their crosshair TUG and pull strongly to stare at that magnet once every 5-3 seconds (even if not shooting, or with knife, if u run by this magnet it changes ur view towards it so u run towards it like a moron lol.
If 2 magnets of different polarities (even from allies) are within 60 ft of each other, they create a translucent team-colored magnetic field that propels any enemy that touches it backwards by 50 ft while dealing 10dmg.
(MAGNET WALLS Are to be treated the same as wards when blocking paths to objectives.)
Magnetic Field (Ultimate: cooldown 30-15s): (updated from posts below)
Press +ultimate to activate, for the duration of 3-5 seconds, any damage you take is reduced from your armor first, THEN your health. And 50-100% of that damage received is reflected back at the enemy that dealt it for the duration of the ultimate.
Last edited by CYBER; 02-16-2013 at 10:05 PM.
just an fyi, i restrict items as we go for races. Currently none of the items u mentioned are in circulation in the wcs server. Should they be? i'd definitely roll back and restrict those items for such races when the time comes.
These races are built on the CURRENT settings we have in the server.
@Wolf, I like that suggestion of urs involving Force Field, I guess we could have it so that not only people SHOOTING get tugged, but anyone in the nearby radius is FORCED to stare at that magnet once every x seconds in that radius. It would be fun to see a vaga or flame running after someone only to be detoured towards the magnet mid-run lol...
What's ur "other" suggestion for the ultimate? The ultimate at first was a weaker ability that i buffed and pushed as ultimate so that it would be triggereable, and synergies with the other skills, i couldn't think of anything else that fits.
As for the Magnetic PULL one, again, the speed doesn't matter, the idea is that the "pulling effect" should be fast enough to startle the enemy when they get shot because if it's too slow, then its just the same as them walking towards u guns blazing, which can be counter productive when they get lucky shots on u .... THink of u teleporting as a vaga towards someone that randomly scores a hs at u bcos u happened to teleport through his gun? And it shouldnt be TOO fast because of what brett said... A balance in between is disirable... Dont forget that u do want people to level this skill...
I've been told by many that "this skill might get u killed more and its bad, why should i level it..", and they fail to see the combo used with propulsion or when shooting people on ledges, of people flying or something....
Basically I wanted to fucking create SOME race that can put those motherfucking santas down by dragging their asses down towards me, assuming i land a hit :P so it needs to be fast ENOUGH to not allow santas and so forth to simple fly up and pretend it didnt happen... similar to void's ultimate.
Propulsion is supposed to do just what it says. It's a skill that spots laces very nearby by giving u that speed boost. Im sure we can also make it's speed boost effect do some kind of sound, like die xonvert's so that the guy with laces also gets a warning. The good thing about it is that it doesnt actually tell u WHERE the enemy is, it's EXACTLY as if u're a jack trying to use ur ultimate and fail bcos a vaga is nearby, but instead u get a speed boost for x seconds. Now, if u chose to sacrifice that speed momentum by standing near the vaga looking for it, instead of keep going? ur call. But keep in mind that, it runs on a 10 sec loop, if it triggered and u stayed nxt to vaga for 7 seconds, and then spot someone in distance and said "oh ima go towards him", u'd only have 3 seconds left before needing to bump into another lacer. u dig? so unless u're crunching numbers in ur head, u might as well keep running. Also works great with Magnet pull if the enemy outmatches u.
And to explain smthn about the ultimate wolf, yes, u can leech armor meanwhile, but its only 20% or so of damage u do. for u to take back 100A, u'd need to have dealt 500dmg at least. u see where im going with this? the leeching isnt tHAT op. And take into account shadow hunters, i've personally dealth 1958 dmg to one shadow hunter at ONE TIME (nebula me vs passerelli) and when i was done , he was STILL 100hp.... Now compare this to my ultimate, u can STILL die if someone dealt more damage that ur health cap, whereas shadow hunter completely blocks it... same for molecule. And the cooldown is long btw, u can get startled in between ultimates and ALLLL that armor of urs would mean jack shit compared to ur low health lol...
Does that help? What was ur other ultimate suggestion wolf that involves "magnet head"
-------------------------------------------------
Wolf just gave me this alternate idea for Magnetic Shield. What do u guys think?
+++
Magnetic Field (Ultimate: cooldown 30-15s):
Press +ultimate to activate, for the duration of 3-5 seconds, any damage you take is reduced from your armor first, THEN your health. And 50-100% of that damage received is reflected back at the enemy that dealt it for the duration of the ultimate.
+++
Note that thanks to masskid's advice, armor giving items will also be restricted as well as health and ring.
I think i like this more. It really reduces the time by half so that it's not too op and u can STILL die if the enemy is relentless, but u can reflect the damage back towards the enemy and take him down with u. Think of half shadow hunter + half advanced nightElf thorns combination.
magnetic pull should not be as strong as spidey zipping. catch someone in the air and they'll slam into the ground and die.
Through the darkness of futures past,
The magician longs to see
One chants out between two worlds:
Fire, walk with me.
i actually edited that later on my notepad to be slightly less than vagaLION speed.
Remember when vagaBOND got slightly nerfed last year by zero and lost like 30% of its speed?
Think of something similar.
However, speed tweaking aside, which can be easily fixed, what do u feel for the race?
Breaking apart the race and dissecting it piece by piece
As I started glancing at this last night.... the Armor Steal reminds me of Undead with its Vampiric Aura, just for armor and not health. Fun.
Maybe slower, like the old Human / Beast / Chameleon teleport. Basically is what succubus's LJ speed right now (without the use of low gravity), just arc'd further and more freely.
.... i mean... fun but I think it should be gimped slightly. By gimped, I mean think of it this way - you are walking around and yes the speed boost comes in affect....do you end up running past the guy or are you gonna sit there because its a vaga/rapscallion that's been chilling there the entire time... At that point, you could say fuck radar, I got an ability that TELLS ME you're in range without me even needing to know, so I just gotta aim properly and not look like I'm using a wallhack or anything.
The only vaga I see getting affected by this race is.... the vagabond. The rest of the knife races are in the clear because we aren't shooting you. Now - unless it forced our knife to do something horrendous, then yes I could see it, as it is Magnet Head. He's like the Magneto of this thread right now. Food for thought for Cyber.
Also - I'd like to see an aim botter against that... lol....
Overall - this race seems playable up to the ultimate. I understand what you mean with the ultimate, and here is my question... when the player has 100 health 100 armor, they use ultimate and gain 100 health from that, making it 200 health and 0 armor, take 0 damage and leech another 50-100 armor for some ungodly reason, they end up getting afterwards 100 health 200 armor?
Also - I could see something else for a magnetic shield rather than adding health for the player, due to the name Magnet Head. But that's just me. I like it though.