Quote Originally Posted by Spasm View Post
Nova
Level Required 500
5 Levels per Ability.
Ions: Every 15 seconds regen 1 Ion up to a max of 3. Ions block all incoming damage and are used as charges. Each shot or knife on you reduces an ion by 1. (Ions are balls of light circling the player)
Regen: If health is below 50 Nova will regen 10 health every 3 seconds until a max of 50 hp.
Warped Grenades: Grenades are silent and do 100% more damage.
Charged Up: Each kill gives the player a volt of power. Each volt increases speed by 1% (Does not go away after death)
Wormhole (ultimate) : Go invisible & invincible for 6 seconds, able to move but not shoot knife etc. (Really just an escape ultimate)

I didn't add the different levels and times but thats the maxed version.
i like the race idea for "ion charges" but i would have went another way with it .
What if each ion can block damage up to 50dmg only? and so if u got 120dmg , u'd use up 2 of ur ions, but still have a third? every 15 secs u get another ion?

Because the way i see it now, i wouldn't really want to level that skill until the end, since any guy with a tmp (or any rifle rly) that decides to shoot u will barely be affected by this skill at max level? However, if u consider each ion as a meat shield with a max hp, then yeah.

I also DEFINITELY like the charged up skill. on average people will go at a max off 1.5 x normal speed, but also allows badass players to go beyond IF they earned it. Gd one. Heck ima gonna use this concept for smthn else later.
I personally really dont care for grenades, but hey, to each his own.

I'm thinking of creating a "minion" race, with the floating ions concept. so, credits will go to u for sparking that idea in me.