Quote Originally Posted by Spasm View Post
Ions: Every 15 seconds regen 1 Ion up to a max of 3. Ions block all incoming damage and are used as charges. Each shot or knife on you reduces an ion by 1. (Ions are balls of light circling the player)
This seems annoying... not to utilize, to go up against. This means I have to knife you at least 5 times within 15 seconds of the first hit. WELL FUCK YOU TOO MR.ion THINGYMAJIG
Overall, I like this.

Quote Originally Posted by Spasm View Post
Regen: If health is below 50 Nova will regen 10 health every 3 seconds until a max of 50 hp.
Screw taking cover if I got points in ion, regenerate an ion while regenerating hp! (It seems legit). Still liking this so far.

Quote Originally Posted by Spasm View Post
Warped Grenades: Grenades are silent and do 100% more damage.
Ow.
Just - ow. It's an OP Crit nade essentially + the rest of his nades are silent, might as well utilize flash bangs while you're at it.

Quote Originally Posted by Spasm View Post
Charged Up: Each kill gives the player a volt of power. Each volt increases speed by 1% (Does not go away after death)
One word: WHeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeee


Quote Originally Posted by Spasm View Post
Wormhole (ultimate) : Go invisible & invincible for 6 seconds, able to move but not shoot knife etc. (Really just an escape ultimate)
Reverse nebula! But this could be used for all sorts of things too, not just escaping but evading bullets in a gun fight or re-positioning yourself to a better vantage point within 6 seconds at max level. Not saying nebula couldn't do this too, but the fact both of their invisible mechanics may show grenades and your secondary as you walk around, it's a universal "Whut to do" type of ultimate.

With this race: not bad, pretty well rounded for a gun race. The one thing I can see though is ion getting the player killed, like camping next to a door and then all you see on the other side is the ion float through the said door... worse scenario I could think of really, so it actually makes the player want to either play it safe or to just not suck so bad.