And now to the Dead Man Walker... i mean Walker.

Quote Originally Posted by CYBER View Post
Walker
------
Restrictions:
items:
Helm, scroll, boots, cloak.
Racewise:
- This race is 25% slower than normal speed.
- Only 1 original walker
(Mother Zombie)per team (i.e the infected dead ppl don't count as they are temporary)
- (MUST HAVE THEIR OWN ZOMBIE SKIN like in zmod) Inspired by The Walking Dead tv show.
Just so everyone here that doesn't care but is reading it anyways - I've not watched the TV show called The Walking Dead ... yet.

Quote Originally Posted by CYBER View Post
Hunger: When a non-walker is within eyesight, you get a hunger rush that increases your speed by 10-50% for 5-10 seconds (non stackable)
Slow start because the -25% speed? Not to worry, this race has its very own built-in ion turbo-boosters to help you get to where you wanna go! What's that you ask? You don't wanna go right at them? LOOK ONCE AND RUN THE OTHER FUCKIN WAY THEN.


Quote Originally Posted by CYBER View Post
Infection : Non-walker enemies knifed by this race become infected and loses 1-10hp every 5 seconds until death. INFECTED enemies that die will revive as Walkers 5-1 second later. Walker enemies knifed by this race die instantly.
(Leet skill of this race, like the post-apocalyptic show. The counter balance is that people you eventually kill are brought back until you kill them AGAIN walker-vs-walker)
(this should create some interesting scenarios in teamwork where you need to inform ur teammate that his target was infected by u so that their last bullet be a HS)
Edit thanks to wolf: if u had a restricted race, u dont lose it. and at the end of the round you will revert back to ur restricted race. You simply get treated as your walker race with whatever stats you've leveled in it so far)
Another issue I do see with this race is when people won't cooperate once they've been converted over to the dark side... They just sit there in auto-pilot. Personally, how I see it - ZMOD and WCS decided to have sex one day and ZMOD got WCS impregnated... WCS gave birth to a wonderful little race called Walker and it thought it'd be a great idea to spread it's love to EVERYONE on the server EVERY ROUND. Not everyone liked that. And because of it, petty arguments and tussles began, eventually making WCS file a divorce on ZMOD because too many ZMOD players came to WCS just for that race. It didn't go through.


Quote Originally Posted by CYBER View Post
Risen Flesh: If you die by a non-headshot and by a non-walker, you will rise from the dead with +10-50% invisibility until you die. (invis Carries till next round and doesn't stack on second death obviously, pretty much earns a cloak of shadows).
Aim. This race doesn't have extra health. Aim.


Quote Originally Posted by CYBER View Post
Dead-Weight: Non-headshot damage (including fall damage and wards etc) is decreased by 10-50%.
High-Grade Kevlar. Again... Aim.


Quote Originally Posted by CYBER View Post
Leap: Cooldown (20-10s)
Press +ultimate to leap forward (like a succubus slow longjump but a distance equivalent to 50-100% of a human teleport range) (similar to the old human teleport effect)
All I can say about the ultimate ... is... here comes old Beast Bhopping from across the map at 1000-2000 velocity. I'd demonstrate but I don't have the proper tools for it anymore...







Overall - This race beats the first zombie race that was actually posted here awhile back due to a more reasonable skill set... Let's face it - would you want to fight against something that has 4800hp? We don't even deal that much normally. (Link to Zombie Race Suggestion here!)