Quote Originally Posted by Masskid View Post
Actually



If you review the skill it says that it would "throw the target in air AND pull towards you" meaning it is not a straight pull. Instead the skill would kick the player up then pull him essentially making it magicians knock up without a random direction. Now if this were to be paired with a TMP that would knock up, pull, Knock up, pull, Knock up, pull, most likely resulting in a death by world because the accumulated height and momentum of the victim.
Not necessarily because from what it states there we have 2 small problems which can be interpreted in a few ways because this is all theoretical of course.

First, it states that "the more damage you deal, the stronger the pull" so the basis that *if you use a TMP it will be OP is kind of irrelevant because TMP does less dmg then a pistol at certain cases and that means you have a very weak pull of a person, so even if it procs multiple times, all it will or can do is pull you multiple times but with much less distance, which effects both players and puts them on a pretty even ground with the effected player facing a little more diversity but in a WCS server that is to be expected and acknowledged at every second of the round.

The second point is, that its not really a levitation, it states that "forcing the enemy to do a startled long jump towards you" so depending how you look at that and how high you can elevate your target this is to be looked at very loosely because its hard to tell if it will lift you super high or make you do a long jump multiple times which would really not do much since its harder for you to hit a moving target that's jumping at the same time harder for him to hit you which isn't really significant or OP.

Having no gun restriction would let you do bigger pulls, with bigger levitation while doing more damage so that you actually have a much better advantage and can get efficient kills.