Quote Originally Posted by Masskid View Post
If you review the skill it says that it would "throw the target in air AND pull towards you" meaning it is not a straight pull. Instead the skill would kick the player up then pull him essentially making it magicians knock up without a random direction. Now if this were to be paired with a TMP that would knock up, pull, Knock up, pull, Knock up, pull, most likely resulting in a death by world because the accumulated height and momentum of the victim.
The magnetic field ward would probably result in death by world, too. Imagine a terrorist on the cliff overlooking the house at nipperhouse. It's a pretty slippery slope, and even if he's just sitting there, would a magnetic field placed near him pull him straight off the cliff and into the ground at 10x gravity? Magnetic fields placed on the ground in de_dolls would likely take out anyone trying to teleport across a field, pull people down ladders, and take out any flyers--and it would just result in mass suicides. Even a vagabond traveling across the map at ridiculous speeds would likely pulled downward, and even if the gravitational effect wasn't enough to kill them directly, it would probably be enough to alter their trajectory so that they'd teleport into the ground and die. Magnetic pull would probably cause a lot of suicides as well. Rather than pulling players down to the ground, how about pulling them in towards the center of the field? I think that would work better. The strength of the pull should be such that one could plausibly resist it by running in the opposite direction or bracing against a wall, much like shadow of the void's vacuum effect.