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Thread: Future race suggestion thread

  1. #381

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    Or causing mass suicides across the board that are just humorous and not-rewarding in kills at all.

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    Quote Originally Posted by Wolfenstinger View Post
    Or causing mass suicides across the board that are just humorous and not-rewarding in kills at all.
    Not rewarding in kills wouldn't be the first race on the server so nothing new here, although causing suicides would be an awesome race purpose and super fun IMO.

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    Quote Originally Posted by Masskid View Post
    If you review the skill it says that it would "throw the target in air AND pull towards you" meaning it is not a straight pull. Instead the skill would kick the player up then pull him essentially making it magicians knock up without a random direction. Now if this were to be paired with a TMP that would knock up, pull, Knock up, pull, Knock up, pull, most likely resulting in a death by world because the accumulated height and momentum of the victim.
    The magnetic field ward would probably result in death by world, too. Imagine a terrorist on the cliff overlooking the house at nipperhouse. It's a pretty slippery slope, and even if he's just sitting there, would a magnetic field placed near him pull him straight off the cliff and into the ground at 10x gravity? Magnetic fields placed on the ground in de_dolls would likely take out anyone trying to teleport across a field, pull people down ladders, and take out any flyers--and it would just result in mass suicides. Even a vagabond traveling across the map at ridiculous speeds would likely pulled downward, and even if the gravitational effect wasn't enough to kill them directly, it would probably be enough to alter their trajectory so that they'd teleport into the ground and die. Magnetic pull would probably cause a lot of suicides as well. Rather than pulling players down to the ground, how about pulling them in towards the center of the field? I think that would work better. The strength of the pull should be such that one could plausibly resist it by running in the opposite direction or bracing against a wall, much like shadow of the void's vacuum effect.
    One man's ceiling is another man's floor.

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    Thank you for the feedback. I saw the concerns and requests from all 4 parties and i think i found a common ground... this new common ground is still subject to be debated though, so keep 'em pouring... and who knows, if zero doens't have that time to code such races, i will one day take a crack at it and start submitting coded races instead of just ideas for him to fix and optimize for ibis quality.



    Quote Originally Posted by CYBER View Post
    This is subject to nerf/buff/change based on feedback


    <Gravitron>
    (No weapon restriction)





    Gravity Pull:
    (1 to 5)/max_clip_size % chance to throw the target in air and pull towards you. The more damage you deal, the stronger the pull.
    (think of "forcing" the enemy to do a startled longjump towards you, ideally used while you're mid-air/above them for optimal effect).
    (Basically this is to allow the usage of any gun. so deagle and scout would have 5/7 and 5/10 (= roughly 50%) max chance to proc the effect, however a tmp would have 5/30 ( = roughly 16% only to proc a shot) and p90 is 5/50 (10% chance to proc), this will basically avoid spray-spamming the effect of Gravity pull if someone really wants to play spraying guns. but at the same time, it will keep the integrity of what i originally wanted with the race, and it's to fuck with ppl with a scout and deagle from distance, or shotty etc...
    This should be a compromise between hyper's request to unlock all guns, and wolf's concerns of spamming tmp with 30% proc chance etc)



    Gravity Field:
    Activate using +ability. 1-3 pulsing Wards (yellow for T, Green for CT. Enemies that go through this ward are subjected to 10 times regular gravity (8000 gravity) and are slowed down by 5-25%.
    (so it could be totally harmless if an enemy walks through it, but basically forces them to not jump/fly in it or they might suffer fall dmg. Also FINALLY a race counter for flying races and jacks. Interesting to see combined with Magnetic Pull).
    (Ward size is the size of a stryder ward that is somewhat 50% transparent, allowing it to be used as a trap if not paying attention)




    Gravity Boots:
    You take 50%-100% LESSS damage from world (like negating fall dmg).



    Gravity Shield:
    You lose 30-15 armor in order to negate a RACE skill that proc'd on you (this applies to blades, lens-of-truth, scout-dmg, bash, maser, club, banish, burn, blind, etc RACE skills, not ultimate nor regular dmg nor item procs)






    Gravity Thrust: ultimate. (cooldown 15-5 seconds)
    Activate using +ultimate, jump and fast-leap into the air where your crosshair is. You are 20-60% transparent during the jump only.

    (much like the old human teleport, but you jump that distance instead of teleporting it, and can be shot during it.)
    (think of a Hulk-jump lol) (more points in it increase the range, speed and transparency of jump)
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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    Quote Originally Posted by CYBER View Post
    Thank you for the feedback. I saw the concerns and requests from all 4 parties and i think i found a common ground... this new common ground is still subject to be debated though, so keep 'em pouring... and who knows, if zero doens't have that time to code such races, i will one day take a crack at it and start submitting coded races instead of just ideas for him to fix and optimize for ibis quality.
    I like the first skill alot better now, especially with no weapon restriction.

    Gravity field is better too, i like the fact that now there is a negative effect to it(that slows you) that will make you panic and want to get out of it as fast as you can which would lead you to bunny hopping or trying to fly out of it resulting in a death.

    The ultimate to me is still just Meh, im not sure what is the point of being transparent while teleporting, its not like anyone will see you for that split second anyways, just like humans tele is now, hard to know were they teleport because they are invis all the time. I would make it that you are like 30%-70% invis after the jump for 1-5 seconds to make it really useful.

  6. #386

    Default

    Gravity Pull : Meh at this point from me.

    Gravity Field: Jumping at 8000 Gravity would be impossible, so even if you were stuck in it trying to bhop out, it wouldn't let you because of the pressure. The slow though, sounds like Shadow Hunter wards w/o damage at this point, which would still fuck people up regardless. Depending on a person's reaction time. [I'm fine with this, as heavier gravity should make you slower??]

    Gravity Boots: Same.

    Gravity Shield: Kay.

    Gravity Thrust: - Because of low CD, transparency won't change much, as its just adding a free light cloak of invis (to just a cloak of invis-ish effect when maxed). So - no real change. Also this isn't TELEPORTING this is LAUNCHING the player over to that location. Completely different. Imagine just pointing at an arc instead rather than the direct location. That's how Cyber wants this to work. Your catapulting yourself to a location, which during this you can actually curve yourself a bit like a vaga without the pause, as you are still freely moving - with a gun in hand.

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    I think that transparency thing can be rigged in a very interesting way based on the feedback u gave me. I could make it so that the transparency is after the jump by introducing that mechanic in gravity boot.I'll explain later when i have a pc.I was meaning to make that skill more interesting anyway.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  8. Default

    Quote Originally Posted by CYBER View Post
    I think that transparency thing can be rigged in a very interesting way based on the feedback u gave me. I could make it so that the transparency is after the jump by introducing that mechanic in gravity boot.I'll explain later when i have a pc.I was meaning to make that skill more interesting anyway.

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    Gravity Pull: fixed for Automatic weapons i would say but i worry about a shotgun and its chance to proc. Same proc chance with the deagle but more pellets and if combined with a claw that's a shit ton of hits at one time

    Gravity Field: I personally dont like the 8000 gravity on it :\, gravity is weird on css maps where if you walk down a ramp on the wrong spot you could insta-die. I like the slow and instead of super high gravity i would rather an increased slow.

    Boots: fine

    Shield: fine

    Thrust: I would be interested in seeing the invis in action xD

  10. Default

    Tell me what you guys think of this
    "post-jump-invis-mechanics" suggestion for feedback?
    Quote Originally Posted by CYBER View Post



    <Gravitron>
    (No weapon restriction)





    Gravity Pull:
    (1 to 5)/max_clip_size % chance to throw the target in air and pull towards you. The more damage you deal, the stronger the pull.
    (think of "forcing" the enemy to do a startled longjump towards you, ideally used while you're mid-air/above them for optimal effect).
    (Basically this is to allow the usage of any gun. so deagle and scout would have 5/7 and 5/10 (= roughly 50%) max chance to proc the effect, however a tmp would have 5/30 ( = roughly 16% only to proc a shot) and p90 is 5/50 (10% chance to proc), this will basically avoid spray-spamming the effect of Gravity pull if someone really wants to play spraying guns. but at the same time, it will keep the integrity of what i originally wanted with the race, and it's to fuck with ppl with a scout and deagle from distance, or shotty etc...
    This should be a compromise between hyper's request to unlock all guns, and wolf's concerns of spamming tmp with 30% proc chance etc)
    @mass a shotty would be a very ideal weapon of choice. strong proc chance + decent dmg. it wouldnt be as effective as a scout for range, but it can be used to troll ppl and mid range gameplay. we already see that with jack on shotty, but at least u're not getting like 120 dmg from stacked diamonds in 1 hit ALONG with a throw in air with 5 stacked club procs...


    Gravity Field:
    Activate using +ability. 1-3 pulsing Wards (yellow for T, Green for CT. Enemies that go through this ward are subjected to 10 times regular gravity (8000 gravity) and are slowed down by 5-25%.
    (so it could be totally harmless if an enemy walks through it, but basically forces them to not jump/fly in it or they might suffer fall dmg. Also FINALLY a race counter for flying races and jacks. Interesting to see combined with Magnetic Pull).
    (Ward size is the size of a stryder ward that is somewhat 50% transparent, allowing it to be used as a trap if not paying attention)




    Gravity Boots:
    You take 50%-100% LESSS damage from world (like negating fall dmg). And fraction of the damage you WOULD have taken from the world is turned into % transparency for 1-3 seconds.
    (basically i made it so that the partial invisibility isnt when u LEAP, bcos that's too similar to old human and current vaga tele's...i wanted originality, so instead, when u DROP on the ground, damage you take makes u transparent temporarily.
    IF we're talking about a 1 to 1 input/output ratio, then 50 dmg makes u 50% transparent for like 3 seconds max, and if ur damage was very high, u might even be invisisble for those 3 seconds. the ratio can be tweaked so that more dmg is needed to add more transparency, i'll leave those numbers for testing purposes.)
    So basically, ur gravity thrust can be used to throw urself into the air and falling for no dmg near enemies and flank them with those 3 seconds of partial invis). Now thats a REALLY strong tactic especially if u fall from high places, so don't you guys DARE say that this race is underpowered anymore...




    Gravity Shield:
    You lose 30-15 armor in order to negate a RACE skill that proc'd on you (this applies to blades, lens-of-truth, scout-dmg, bash, maser, club, banish, burn, blind, etc RACE skills, not ultimate nor regular dmg nor item procs)




    Gravity Thrust: ultimate. (cooldown 15-5 seconds)
    Activate using +ultimate, jump and fast-leap into the air where your crosshair is.

    (much like the old human teleport, but you jump that distance instead of teleporting it, and can be shot during it.)
    (think of a Hulk-jump lol) (more points in it increase the range and speed of jump)
    (comment: made it so that the transparency comes POST ultimate ( IF falling dmg was sustained))
    ---------- Post added at 07:01 PM ---------- Previous post was at 06:52 PM ----------

    thinking this through, i wonder if i should increase the cooldown on the leap, or maybe reduce the amount of time u stay invis...
    maybe to like 0.5-2 seconds max ...
    then agian nebula stays invis every 5 seconds, and this race needs to both use its ultimate AND get WORLD dmg to get any partial invis, if it does... only for 3 seconds...
    it could go both ways tbh... that needs to be assessed by testing, especially the "dmg in to transparency out" ratio
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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