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Thread: Future race suggestion thread

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  1. Default First race idea I'm posting here.

    I've really wanted something specifically made to counter spawn rushers and fast races for a while now, and while there's human... well, it's human. I am aware the 200hp is a bit much for the maxed out vitality, but it is restricted from additional healing and health items. In addition to that the more points into the evade and health skills, the slower the race moves, a maxed out one will only have 60% Move speed.

    Also, I can put this into eventscripts code if desired.

    Titan
    5 Abilities, 8 levels per ability

    Weapon/Team Restrictions:
    2 Per Team
    No Weapon Restrictions


    Shop Menu Restrictions:
    Cloak of Shadows
    Periapt of Health
    Ring of Regeneration
    Helm of Excellence
    Boots of Speed
    Scroll


    Abilities:

    Titan Armor: Non-Headshots have a 10%+(5%xlevel) chance to evade, evasion will show a line to the shooter similar to molecule. A side effect of this ability is -5%xlevel move speed.

    Titan Stomp: (I'm assuming it's possible to put a cooldown on +ability for this skill) every 30-(2xlevel) seconds use +ability to knock all enemies in a radius 25+(5xlevel) feet up into the air (think single hit of jack clubs) and slow by 50% for 0.4+(0.2xlevel) seconds.

    Titan Vitality: Gain 20+(10xlevel) Health at the beginning of the round. A side effect of this ability is -12.5%xlevel jump height.

    Titan Awareness:(Victim Skill) When hit by an enemy has a 10%+(2%xlevel) chance to reveal invis on attacker for 2+(0.5xlevel) seconds. Ideally this would also not allow races such as vaga to reinvis for the duration of the reveal even if they teleport, though that may be a pita to implement.

    Ultimate - Titan Shot: The next shot will do 10+(5xlevel) additional damage if it hits. This ability should be usable right away in the game, however have a ~30 second cooldown.

    Maxed Stats of this race would be:
    Armor: 50% chance to evade non-headshots, -40% move speed
    Stomp: Knock enemies within 65 Feet into the air, regardless of lace. (14 sec cooldown)
    Vitality: +200hp, -100% jump height
    Awareness: 30% chance to reveal invis when shot for 6 seconds
    Shot: next bullet does +50 dmg if it hits (30 sec cooldown)

    ^^^^^^This race is just an idea I have so feel free to call it retarded or give constructive criticism on how it could be made better.^^^^^



    AAAAAnd one more just for giggles.

    Troll
    5 abilities, 4 levels each.

    Player/gun restrictions:
    Pistol/knife only.

    Shopmenu restrictions:
    cloak of shadows
    claws of attack

    Thief: 10%+(2.5%xlevel) to Steal (10 Dice, 6 sides, add 1 side to each die per level, add 2 sides on final level) Money and 1+(1xlevel) xp(if it's possible to actually remove the xp from the enemy as well that is the intent) from enemy on hit

    Swagger Walk: +ability to move invis (moves like nebula invis but cannot attack while in this state similar to dragonfly or strider flying) for 2+(1xlevel) seconds with a 25-(2.5xlevel) cooldown. Instead of smoke ring at the beginning of ability, smoke ring appears around troll when coming out of invis.

    It's a trap!: +ability1 to drop a ward that does 0 damage but slows similar to how a shadow hunter ward does, starts with 1 ward, gets another at each level for a max of 4. Duration: 7+(2xlevel) seconds. Radius 7+(2xlevel) feet. This ability might be a little more balanced with a cooldown.

    Troll Vision: 10%+(2.5%xlevel) to drug enemy on hit for 2+(1xlevel)seconds.

    ULTIMATE - Switcheroo: Trade places with a random laceless enemy. after activation the switch will happen in 6-(1xlevel) seconds. with a 40-(2.5xlevel) second cooldown.
    Last edited by Yolo Swaggins; 09-09-2013 at 07:43 AM.

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