Ghost
4 abilities, 5 levels each
player/gun restrictions:
knife only
item restrictions:
boots of speed
cloak of invisibility
sock of the feather
(maybe)amulet of cat
Hidden
invisible 15/35/55/75/95% (may need to cap at 100 or 99% since for people with sound you're fodder)
slower movement speed 1/3/5/7/10%
this is the most important aspect of the ghost, you don't know where they are, you can't SEE a ghost (or at least it's really hard) and he could be anywhere, but he's not too deadly
Curse
on hit enemy slower movement speed by (10/30/55/80/100% of knife damage)
or some other mild annoyance, shouldn't be deadly, but should present a disadvantage for whoever is cursed
Haunt
on death there's a certain # chance (based on level, i'm thinking 5/10/25/50/70 but maybe less) that when you die the enemy that killed you respawns at their spawn and you respawn where they killed you from with less health(10/25/40/55/70 hp)
ULTIMATE - Overwhelming fear
in an area (size by level) players are frozen with fear and are rendered useless and helpless like the little scared babies they are, or at least for (1/2/3/4/5) seconds
making 3 or 4 players useless for 5 seconds in the heat of battle can turn a stalemate into a slaughter, or false hope at the end of the 5 seconds
knife should deal less damage, this is a support class that should be hard to see/find and won't get a lot of kills but will be annoying to keep finding
it will be a good infiltrator and scout, good at getting behind enemy lines (especially with an optional cat or shift+walking to be silent)
good at poking someone and running away (although not too quickly it should be hard to see what just hit you, you should get a serious case of 'where am i getting hit from?' syndrome) and with the lower knife damage players will be less tempted to sit behind someone and keep knifing them, you don't knife to kill you knife to slow them down for your team and GTFO to annoy someone else
if you're alone then planting the bomb will be easy with your invisibility and defusing the same, getting to the hosties, rescuing them maybe not as much, in the case you need to kill someone then quick in-and-out drive-by attacks should suffice for players that aren't as skilled
players in crampt hallways will kill you more often, but you have a chance to come back afterwards and (unless you're in their spawn) put them a distance away from you so you have time to leave the area/room
Last edited by kionay; 01-20-2014 at 10:51 AM.
A programming genius called HEAP
Had trouble in getting to sleep
So he made his lambs troup
through a huge FOR-NEXT loop
FOR 1 TO 10000: NEXT sheep.