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Thread: Future race suggestion thread

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    One Crypt lord can cripple a round. Two Crypt lords can stop someone from playing a round at all. Not sure if anything could or should be done about this, but mentioning it. Being dead before buy time is over hasn't really been a concern before this race. Only thing that could have caused that before that I can think of is Panorama vs Wards. Anyway, this is a knife race, so no need for guns. He's probably going to be buying lace much of the time anyway, so this won't probably come to be.

    Should Repulsion knock you so far out of range that you can't trigger your Pursuit? Just seems counter-intuitive to make it so you can chase down someone you hit, but making it hard to be in range to do so. Also, not having played ZM, how does Repulsion interact with things with varied gravity?

    On Masskid's idea of losing life bound to a skill, it has to be a skill that NOT taking is a bad thing. Otherwise, you run into the problem I mentioned to Cyber, some people may just avoid that skill to avoid the negative. I don't see a skill that falls into the "NEED" category on Banshee. Would you rather play the race as written with 85 HP and 75% jump invis, or 26 HP and 95% invis? I know I'd take the former. Curse has the same problem. You'd need to hit a number of extra enemies to make it worth it. By just life, it's 15 enemies a round. The extra speed for one second, if you stay close enough, wouldn't really be worth it. Ulti, given the raw numbers don't vary from level 1 to 5, I'd just take one rank to keep the extra HP. I'd be willing to go with no Pursuit, Flow or Repulsion in order to keep my HP at 100. To me, no skill is powerful enough on its own to be worth that much HP. What's cumulative level idea would work better, if it's feasible. However, do I think he needs more HP in the first place? Can't say till I see him in action. He may need some tweaking at low levels.

    Continuing that thought, what is the first level you can actually PLAY this race, where you won't be nothing more than a death? Yes, he can jump higher, but his base speed is never higher than base knife speed, always has low health, only gets invis while jumping, and while he can go higher, it's, again, at base speed. Can't even bunny hop to gain speed, cause you'd be dead. Even his ulti wouldn't be enough IMO, because he'd still have to get in range to use it, with base speed AND not have the enemy have laces. I bring that up, because even Raps is useful (for Raps) at level 8. This line of questioning has nothing to do with the final product, just the slog beforehand.

    And now for my mind doing maths and being curious about the programming side of things. With the quirkiness of CSS movement and being in 3D space, Pursuit sounds awesome the way it's written :P Even if it only checks X and Y coords for moving closer, if one of you is on uneven ground, so you are just on the edge of the range of detection, could this cause your speed to constantly fluctuate, and what would this do? Related, what is "closer" supposed to entail?
    Last edited by Blackmage; 01-21-2014 at 04:03 AM. Reason: Thoughts made into sentences (shouldn't write when tired!)
    Quote Originally Posted by ZERO
    Your aim will be somewhat impacted although testing showed this to have minimal impact on ability to kill stuff b/c you all suck at aiming anyways.

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