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Thread: Future race suggestion thread

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  1. Default

    Race Name: Hulk
    Number of Levels: 6
    Spawns With: Knife Only
    Cannot Buy: Boots of Speed, Claws of Attack, Gloves of Warmth, Periapt of Health, Cloak of Shadows

    Anger Rush: Increase speed relative to health left (Less than 10% Health: Speed +.3, .5, .7, .9, 1.2, 1.5) (Less than 25% Max Health: Speed +.2, .4, .6, .8, 1.0, 1.2) (Less than 50% Max Health: Speed +.1, .2, .35, .50, .75, 1.0)

    Power Leap: Jump higher and longer (TBD)

    Radiation Buffer: Increase health at the start of a round (15, 30, 50, 70, 95, 120)

    Fists of Fury: Increase Knife damage with a very small chance of instant death (+5, +10, +15, +20, +25, +30) (1%, 1.5%, 2%, 3%, 4%, 5%)

    HULK SMASH!!!: Use +ultimate to smash the ground. Causes large knockback of all enemies in range, shakes screen, and deals damage (Range: 20 ft, 25ft, 30ft, 40ft, 50ft, 70ft) (Shake Time: 0.2, 0.3, 0.4, 0.6, 0.8, 1.0 seconds) (Damage: 10, 15, 20, 30, 40, 50)
    (Cooldown: 30 seconds) (Cooldown at start of round: 30 seconds) (Required Level: 8)


    ^ This is what I do when I get bored...



  2. Default

    gj blade.

    Maynard - The WCS Guy

  3. Default

    Quote Originally Posted by maynard View Post
    gj blade.
    What's sad is that this race took me about 10 minutes to think out

    Oh, I forgot to mention that he would have to be green :P



  4. Default

    Rapscallion:

    Can you please bring this race back, I loved this race. All it needs is, speed, faster than a flamepred would be nice. Low Grav and some kind of crit hit with the knife, and obv invisibility.

    I was beast with this class, I want it back.

  5. Default

    Quote Originally Posted by Poker$tar$ View Post
    Rapscallion:

    Can you please bring this race back, I loved this race. All it needs is, speed, faster than a flamepred would be nice. Low Grav and some kind of crit hit with the knife, and obv invisibility.

    I was beast with this class, I want it back.
    the races are being released by required lvl 2 play.

    Maynard - The WCS Guy

  6. Default

    Race Name: Big Gay Al
    Level Requirement: 170
    Levels: 5
    Description: This race is superrr, thanks for asking!

    Diva Glasses: 13%-60% chance to avoid being blinded by flashbangs.

    Sloppy seconds: 100% chance to be revived with 75 - 125 health.

    Don't forget the lube: move 15-40% faster when carrying knife.

    Sleezy Photoshoot: 24-66% to flashbang area instantly on respawn.

    Ultimate - The Grand Bendover: 11-39% chance for enemy to drop weapon and rotate 180% from their original direction when hit with damage.

  7. Default

    Race Name: Captain Falcon
    Level Requirement: 210
    Levels: 4
    Description: FALCON PAWWNCHH

    Falcon Kick: Knock player your attacking back with each shot (1/2/3/4) feet and deal a little extra damage (3/4.5/6/8)

    Falcon Moves: Chance to dodge bullets when shot at (5%/10%/20%/30%)

    Falcon Punch: Deal extra damage with every hit (5/7/9/12)

    Ultimate - Falcon Victory: (passive) After killing an enemy you return to full health. (activated) Deal extra damage with Falcon Punch and siphon health from the target.

  8. Default

    i feel like spicing up this thread! anyone has new ideas?

    mann i cant fucking wait for zero to finish the old races, im pretty sure that my Terminator , spy and Pokemon Master can be a great addition to the races, as well as other races ive seen here (altho some of them are a bit OP lol... ppl shouldve worked on disadvantages for their races, not just advantages lol)

    Zero, bro, when u do finish the races and IF u decide to give these races a try, please do tell , i'd love to work with u on ideas and sorts
    take care.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  9. Angry

    Class name: Mountain King
    Level: 200ish
    Credits: Cloudstrife of Warcraft-source

    Powers
    Storm Bolt: M4A1 on Spawn
    Thunder Clap: Slowdown on hit
    Bash: Stun on hit
    Avatar: HP on Spawn

    Number of skills: 4
    Number of levels: 8

    I'm not sure if the code is still correct tho here is the code atleast:

    Code:
     "0"
      {
        "name"              "Mountain King"
        "author"            "CloudStrife"
        "shortdescription"  "M4A1,slow,stun,health"
        "required_level"    "0"
        "maximum_level"     "0"
        "allow_only"        "0"
        "teamlimit"         "0"
        "preloadcmd"        "0"
        "player_spawn_cmd"  "es es_xdelayed 0.2 est_setclipammo event_var(userid) 2 20;es est_setclipammo event_var(userid) 1 60"
        "round_start_cmd"   "0"
        "round_end_cmd"     "0"
        "numberofskills"    "4"
        "numberoflevels"    "8"
        "skillnames"        "Storm Bolt|Thunder Clap|Bash|Avatar"
        "skilldescr"        "Start The Round With A M4A1|When You Shoot An Enemy You Slow Them Down|When You Shoot An Enemy You Can Stun Them|Start The Round With Extra Health"
        "skillcfg"          "player_spawn|player_attacker|player_attacker|player_spawn"
    
        "skill1_settings"   "es_xrand wcs_rand 1 40|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 20|es_xrand wcs_rand 1 15|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 05|es_xrand wcs_rand 1 00"
        "skill1_cmd"        "es es_xif (server_var(wcs_rand) <= 10) then wcs_giveitem event_var(userid) weapon_m4a1;es es_xif (server_var(wcs_rand) <= 10) then est_setclipammo event_var(userid) 1 es_xmath +30;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) : You Received A M4A1"
        "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
    
        "skill2_setting"    "es_xsetinfo wcs_speed 0.75;es_xsetinfo wcs_duration 2|es_xsetinfo wcs_speed 0.65;es_xsetinfo wcs_duration 3|es_xsetinfo wcs_speed 0.60;es_xsetinfo wcs_duration 4|es_xsetinfo wcs_speed 0.55;es_xsetinfo wcs_duration 5|es_xsetinfo wcs_speed 0.55;es_xsetinfo wcs_duration 6|es_xsetinfo wcs_speed 0.50;es_xsetinfo wcs_duration 7|es_xsetinfo wcs_speed 0.45;es_xsetinfo wcs_duration 8|es_xsetinfo wcs_speed 0.40;es_xsetinfo wcs_duration 9"
        "racealias_sh2"     "es est_speed event_var(userid) server_var(wcs_speed);es es_xdelayed server_var(wcs_duration) wcs_removefx speed event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_slowdown;es es_xtell event_var(attacker) #multi #green : event_var(es_attackername) server_var(wcs_lng) #green event_var(es_username).;es es_xtell event_var(userid) #multi #green : event_var(es_attackername) server_var(wcs_lng) #green event_var(es_username)."
        "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= 30) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then es_xif (server_var(wcs_alive) = 1) then racealias_sh2"
        "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 0 0 255 255"
    
        "skill3_setting"    "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 21|es_xsetinfo wcs_chance 24|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 31|es_xsetinfo wcs_chance 32"
        "racealias_ha3a"    "es est_Freeze event_var(userid) 1;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
        "racealias_ha3b"    "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
        "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ha3a"
        "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3 90"
    
        "skill4_setting"    "es_xsetinfo wcs_addhealth 20;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 30;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 40;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 65;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_addhealth 75;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_addhealth 85;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_addhealth 100;es_xsetinfo wcs_alpha 120"
        "skill4_cmd"        "es est_Health event_var(userid) + server_var(wcs_addhealth);wcs_getlanguage wcs_lng wcs_lng_r_devotion;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
        "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"
        }

  10. Default

    Race Name:

    TRON

    Level Requirement: 400
    Levels: 5
    Description: "I fight for the users!"

    Fighting Protocol: +5,10,15,20,25,30,35,40% chance to do extra damage.

    Speed Bike Accelerator: move 10-70% faster for 3 seconds toggled by +ability (weapons unusable while activated, similar to Strider) (30 second cooldown)

    Leg Enhancements: move 6-35% faster when carrying knife.

    Tron Swagga: Chances opacity of a light-blue color overlay on you to 12-60%, chance to leech health with damage you deal 6-35%.

    Ultimate - Light Cycle Rush: Gives user a tailing light (similar to zonvert) that grows in length by 3-35%, anyone (except the user) who completely wrapped in the tail self-destructs.

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