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Thread: Future race suggestion thread

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  1. Default

    Quote Originally Posted by CYBER View Post
    Race Name: Spy
    Number of Levels: 6
    Weapons: TMP/ KNIFE only


    Undercover: 50% invisibilty (max)

    Men in BACK: max 30% chance of having opponent swivel 180 degrees in place when they damage you.

    Stealth Rush: Speed boost (max speed = 130%) while footsteps sound decreases to zero.

    Shoots first, ask Later: Non-headshot damage progressively reduced (until 50%) while Headshot damage increase until 150% max

    Ultimate:
    007:Activate to disguise yourself as an enemy for 5~10 seconds with knife only with Double Knife damage.

    (cooldown: 30 seconds)
    (Cooldown at start of round: 15 seconds)
    (Required Level: 100)


    numbers are just a sample, im sure zero can give me better numbers to balance compared to other races, i'm just suggesting the skills.
    sounds like this race might be quite fun im sure it might be in consideration after the rest of the races ar on the server.
    victory is won by skill never cheating, cheating only results in havok, havok only leads to suffering, and suffering only leads to agony of defeat.

  2. Default

    Quote Originally Posted by SHADY V1RU5 View Post
    sounds like this race might be quite fun im sure it might be in consideration after the rest of the races ar on the server.
    Anger leads to the dak side

  3. Default

    PLEASE NOTE THAT THIS RACE WAS MADE FOR THE LOLS ONLY BCOS AM UBER BORED HEHE, BUT COULD BE TWEAKED TO BECOME WCS ELIGIBLE!

    The numbers shown are a sample MAXED RACE values. i.e the values increase or decrease to balance, im only suggesting the skills.

    Race Name: Pokemon Master
    Number of Levels: 5

    Squirtle: 25 % chance that Squirtle's spinning shell protects you from damage done by enemy attack.

    Bulbasaur 25 % chance that Bulbasaur's solar beam finally activates for double critical damage.

    Charizard
    Activate +ability so that Charizard's flamethrower creates a burning ward that sets players who touch it on damaging fire. 25% chance that Charizard goes rogue (LOL) and that ward affects you too
    ( max 5 Flame Wards)

    Pikachu Hold +ability1 for pikachu to activate Quick Attack. Player's transparency starts "blinking" and player's speed and levitation is doubled: For total seconds "X" that the button was held, there is a 3X% chance that pikachu receives 3X% recoil damage. (prevents spamming)
    ex : if u press the button for 10 seconds, u get a 30% chance of receiving 30% damage etc...

    Ultimate:
    Gotta Catch'em All: For 10 seconds, player receives unlimited pokeballs (flashbangs) with no waiting time between balls. Enemies blinded by the flashbangs received 10 damage for each second they're blinded (if weak, they faint, die, or get caught lol). Teammates (not including you) are immune to those flashes.

    (cooldown: 30 seconds)
    (Cooldown at start of round: 30 seconds)
    (Required Level: 80)



    if numbers seem over powered i can fix them, its just a sample.
    ________________
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  4. Default

    Race Name: Choppa
    Number of levels: 5
    Description: Usees small helicopter skin, can use only para starting health is 50.


    Pick up: can pick up from 1-4 team mates and transfer them anywhere, if choppa dies team mates will drop down from it( ability1)
    Da Bomb: Drops down bomb which will do 20-80 dm
    Better Blades: increases speed of the Choppa
    Titanium plates: choppa have more Hp and armour
    Rockets(Ultimate): Coppa will fire 1-2 missles at the enemy he locked on. ( dam 20-60 each prob of hit 30-70 % each)


    Req: lvl 300
    Cooldown: 30 sec for ultimate, 5 sec for ability

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