Also I had an idea for the 1v1 games. As stated the idea was to figure out what player works best in most situations vs another. As a result it was decided to have them do a best of 3 pistol round (at least that is what I understand). However, I have an alternative idea you all may want to try out:

If the goal is to determine which of the two players is better in general in the sorts of situations that come about during match based play it would be best to have them play against each other with a variety of weapons. In order to do this I would suggest they actually play a gg type game in 1v1. This way they must use every weapon. As we know gg was originally created in order for league teams to get more practice with using various weapon combinations. As a result I believe that a custom form of gg could be used of which below are some options(note that there would be no nade or knife level (logically)):


  1. Reverse GG: the order of our current gg server reversed so that players start with pistols and get "better" weapons as they go. This simulates the expired you would expect from a match based game where the winning team of the previous round will have better weapons and thus you need to be able to catch up and still come out on top using worse weapons.
  2. Random GG: the idea here is that you can not know what the conditions are going to be in a match before hand. However no matter the conditions the better player will rise to the occasion and take the win even when at a disadvantage. The randomness of the advantage of weapon types if offset by the number of matches played in a set so I would recommend doing a best of 5 or more instead for this type of selection.
  3. Hybrid of one of the above 2: In order to create a more realistic scenario it could be made so that only the primary weapon is what is modified. Players could always spawn with nades and a pistol but the primary weapon changes. The secondary could be made to also change or be randomized based off particular conditions. If they have nades or not and what sorts and there given numbers could also be randomized. Basically the point here is that there are a lot of ways these ideas could be combined to create a highly accurate simulation.