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Thread: Official IBIS Regulars - Scrim Team Sign-up:

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    I just got the word. The dedicated match server will most likely be up and running next week.

    Once, it's up. I'll schedule the try-out tournament.


    Just an FYI, if it wasn't clear already, this is for IBIS Regulars. This is NOT the official IBIS Clan scrim team. This is the IBIS Regulars scrim team. It's to give us regulars an option to organize teams, scrims what not...giving us other options than just playing pick-up games all the time.

  2. #32

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    Quote Originally Posted by BaL-|-imore View Post
    I just got the word. The dedicated match server will most likely be up and running next week.

    Once, it's up. I'll schedule the try-out tournament.
    Looking forward to it!

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    and only the best of the best will be reping the community, so you boys better put your game faces on come tryouts ^^

    best of luck 2 those who tryout.

    Quote Originally Posted by BaL-|-imore View Post

    Just an FYI, if it wasn't clear already, this is for IBIS Regulars. This is NOT the official IBIS Clan scrim team.
    I changed the thread title 2 be more specific.
    Last edited by maynard; 04-04-2011 at 04:50 PM.

    Maynard - The WCS Guy

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    I shall only use the usp.

  5. #35

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    the tag should be "uspninjas ."

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    if cyber gets to tryout then i should too, he's terrible! hahaha.

    If you were a beautiful sound in the echos all around, I'd be your harmony.

  7. Default IBIS Regulars Scrim League Details:

    Once the dedicated match server is up, I’ll announce a dead-line for the Sign-up. After we’ve got everyone signed up I’ll organize everyone into groups based on best time’s available and overall pub#1 ranking, spreading the talent throughout the groups, then we’ll begin the Try-Out Tournament. Once the group schedule is posted, please let me know (either through PM, or posting here) if you cannot make your group’s scheduled date/time and I’ll try to do some last minute mix and matching to get as many in as possible. Anyone who misses their scheduled group match without letting me know ahead of time will have to sit-out the remainder of the try-out activities. This try-out is open to everyone, so if you know someone you’d like to invite please tell them to sign-up here. I’m aiming to have 25 people in the try-out but will welcome more than that. If more than 25 sign-up the try-out tournament described below may be altered slightly.

    Tournament:
    The first round of the tournament will consist of each group going head-to-head (1 on 1) in a pistol round match. That is each player in their group will get 1 pistol round match with everyone in their respective group. A pistol round match consists of 1 round as T and 1 round as CT. A win counts as 1 point and loss 0 points. After everyone in their group has played against each other the player from each group with the lowest score will be considered Class M (Minor Leaguer), the rest of the players from each group will move on to the next round of the tournament. Lowest score ties are determined by a rematch between the players. If the tie persists a single elimination knife fight will determine the winner/loser.

    The second round of the tournament will consist of 1 – 1 MP5 matches by group similar in fashion to round 1. Players with lowest scores from each group will be classed C. The rest will move on to the next round of the tournament.

    The third round will be 1 – 1 Scout matches. Lowest scores will be classed B.

    The Final round of the tournament will be a (1 - 1) full match 30 round match, 15 rounds as T and 15 rounds as CT. The player with the most round victories after the match wins. The losers will be classed A. and the Winners will be classed S (Specialist).

    All players will be required to demo their tournament events and be able to submit the demo for review if requested. For those that don’t know how, I’ll give very simple, step-by-step demo instructions later.

    Challenge system:
    Once your class has been determined there will be a limited-challenge system that will allow lower ranked players to eventually move up in rank. The challenge system will be uni-directional only. That is, only lower ranked players may challenge a higher ranked player. A higher ranked player may not challenge lower ranked players. A lower ranked player may ONLY challenge the class directly above them. That is an M class player may only challenge a C class, not B, A, or S; OR a B class player may challenge an A class, but not a S, C, or M class player. When an M class player challenges a C class player it will be the same as the tournament, in that, it will be a pistol round match. C class challenges will be an MP5 match. B class challenges will be a Scout match. An A class challenge will be a full 30 round match. All ties are settled through 1 rematch, and if not settled by then a single elimination knife fight.

    If the challenger wins the duel they receive a star (*) next to their rank e.g.) M*. If a higher ranked player successfully defends a challenge they too will receive a star (*) next to their rank, e.g.) C*. If a player loses a challenge either as the challenger or the challenged and have a star (*) they will lose a star from their rank. Players cannot be demoted if they have no stars (*). After receiving and keeping 5 stars the player is promoted to the next class.

    All those who are challenged to a duel must accept within 1 week of being challenged. If a challenged player either doesn’t respond to the challenge or doesn’t show up/declines to accept the challenge, they lose a star (*), but the challenger does not receive a star (*). If a player does not participate in 3 consecutive challenges, they are demoted in rank. All new recruits will start as M class players.

    Only S classed players may challenge others of their same class. An S classed player who gets 5 stars will be promoted to the final class P (Pro). A P classed player may decline challenges without a negative consequence. But, they can no longer receive stars (*) through being the challenger. They can only receive stars (*) through defending a successful challenge, but will lose their P rank if they lose a challenge and have no stars (*).

    League:
    After the tournament, we’ll divide the classes evenly into teams, with the S class being the team captain for each squad. It is the team captain’s responsibility to name their teams and ensure that their teammates are available for scheduled scrim events or request an alternate when player(s) aren’t available.

    Further details to follow.

    If you haven't done so already, please post the best times available for you to scrim.

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    hehehe that was a cheap shot:P and no im not trying out hun, its out of my league, i'm a GG and wcs guy, welll.. used to... been playing shitty lately and stopped playing for months now! but i'd like to see u do better -.- hehe
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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    I am Def. in! I have 2 kids and its next to impossible to play a scrim unless its at 9pm (east) or later. I can scrim during the day b/c of my work schedule but its not everyday =/

  10. #40

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    not to bash the route youre going with this baltimore, but having one on one matches against other players, only shows individual skill with certain guns, in a controlled environment.

    as competitive cs is a team oriented game, you should be trying out people for how well they COMMUNICATE their positions, enemy locations(positions), nades/flashes/smokes, bomb information (is it down? is it up?) - holding their spots is also key, money management (knowing when the other team is money fucked), etc... how will these players know what to think/do in a clutch situation when theyre 1v4 or 1v5? who would be good candidates to teach them game sense and mechanics?

    so many things come into play before even considering a players individual skill

    that being said after this tournametn is over and these s-class players are appointed, are each one of them fit to lead in-game? do they know how to call strats in certain situations, manage the teams money, know when to make a teammate a "bank", etc...

    im all for the shiny titles and "stars", which gives the community's players incentives to continue with this, but what this will give the players is a sense of entitlement that may possibly lead to issues within the pub #1 community.


    heres my thoughts on what should be done in a tryout:

    1) have an experienced individual run everyone in that tryout group through the map that will be played that night. run over spots, choke points, smoke spots, flash spots, one-way smokes - different ways to take a bombsite as T, different ways to work as a team an retake a bombsite as CT. maxing out on good money situations for your team, taking advantage of bad money situations on the enemy team, run over pistol round, gun round and save/economy round strats for BOTH sides... throw it all out there. let the players take notes, remember them, use everything to their advantage.

    2) assign 2 random captains. have them alternate in picking players. have those random captains assign an in-game leader, someone to make the decisions, call the strats.

    3) have 2 people in spectate (STV preferred) watching both teams, alternating between the players, look for mistakes, look for good points, take notes on each player. on their communication (see above), on their GAME SENSE, and finally on their shot skill. shot grouping, spray control, average dmg per round, etc...

    4) out of those 10 people in that tryout, choose an A team and a B team.

    just my two cents

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