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Adding my 2 cents to this after playing the rapscallion to 31.
By far, it is probably considered the HARDEST race to level. Its gruelling, especially compared to the ease of the flame pred (low level req, easy starter level bonuses, less levels to max, etc)
Problems:
The ultimate graphic showing through walls, as read, is intentional, ok..
The sound, very loud, very obvious.
The flashlight shadow, been found over +50ft away and nearly instantly every time.
Becomes stuck when around laced enemies.
Easily found without equipping necklace.
The leveling..only good at max, horridly painful to level. (Having a cooldown on ult until level23 and having to invest full 8 pts to make it 0cooldown, vs vagabond's 1pt teleporting 0cooldown ultimate)
Separately, one can tolerate these issues going against the rapscallion but it just feels all together, it really makes the class undesirable unless maxed and large enough server pop to be less noticed amongst fights..
Suggestions:
If the graphic see-thru-walls is going to remain, can the sound atleast be removed?
Or perhaps give it silent running?
Somehow fix the flashlight issue? (although it is needed for vagabond..)
It needs SOME stealthiness outside of pure chaos (which kind of defeats the point of stealthiness).
Allow it some kind of escape from laced enemies (perhaps a teleport back to spawn once per round +ability?), perhaps allow it to run invis for a short period before freezing, akin to the vagabond's ultimate, without the crazy teleport?
At the very least, perhaps tone down the leveling curve where it is only useful at max where was flame pred is easily useable with 1 pt in each skill while having a significant lvl req difference.
While many consider the flame pred more "offensive" than the "defensive" rapscallion, I think outside of the ultimate itself, flame pred has more survival skills than the rapscallion...
Flame Pred:
More HP -- flame preds can take an incredible beating especially when combined with health item, giving more time to kill its victim and survive being caught, stray ultimates and other damage.
Disarm -- obvious defensive ability
Burn -- slows, blinds and causes sound to alert others, making for an easy kill.
Invis -- hard to see, especially with its speed.
Rapscallion:
Blinking -- easily spotted unless combined with cloak, which is hard to afford when trying to level it (going back to the maxed vs lvling issue)
Invis Ultimate -- useless with laced enemies, can be seen through walls, heard all over, flashlighted, etc.
Both have speed and levitate, so leaving those out..
And finally, with the invis, to make a quick comparison between Rapscallion and Vagabond for their invis...
The reason the rapscallion's invis is vastly inferior to vagabonds is simply due to the teleporting and running while invis bonus the vagabond gains (at ult rank 1 with no cooldown, mind you) where it makes the vagabond nearly impossible to track their end location (without flashlight or bleeding, etc). If the vagabond gets noticed, it can easily teleport away while being completely invis. The rapscallion....kinda just sits there and hopes they're not seen due to lack of escape mechanism that the vagabond has.
The only saving grace of the rapscallion is the blades proc, which...quite frankly, can be completely unnecessary with well placed backstabs, leaving the entire success of the rapscallion up to the luck of its proc vs anything else.
Last edited by ShadedFlash; 11-06-2011 at 03:25 PM.
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