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Thread: 030 Dragon Fly [270] v1.0.8

  1. Default

    Sparks, killing the enemy after someone has won, carries over and deals damage next round again.

  2. #132

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    Was having issues with getting an UMP through the weapons menu. Instead it gets rid of any primary weapon I may have, secondary was fine however. Went through whole weapons menu last night and everything else works fine.

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  3. #133

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    Quote Originally Posted by Wolfenstinger View Post
    Was having issues with getting an UMP through the weapons menu. Instead it gets rid of any primary weapon I may have, secondary was fine however. Went through whole weapons menu last night and everything else works fine.
    Only Wolf
    The Complete WCS Guide
    (Click on it)


    "They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard."
    Our subject isn't cool, but he thinks it anyway - he may not have a clue, and he may not have style, but everything he lacks, well, he makes up in denial!
    Someone ever tries to kill you, you try to kill 'em right back.

  4. Default

    hmmm ANY gun in the game i want? UMP!

    yes, it deserves to be fucked like that.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  5. Default

    No worries you get UMP amo, which is about as useful as an actual UMP

    Code:
    AddMenuItem(menu, "ammo_ump45", "UMP45");
    Valve makes it clear that this gun is actually ammo: https://developer.valvesoftware.com/wiki/Weapon_ump45

    ammo_ump45

    ammo_ump45 is a point entity available in Counter-Strike: Source.
    Entity description

    The K&M UMP45 uses ammo_45acp ammunition.
    This ammo uses ammo!

    ---------- Post added at 02:26 PM ---------- Previous post was at 02:19 PM ----------

    1.0.6

    • weapon_ump45 code fix



  6. Default

    1.0.7

    • Fixed glitch where death sparks would continue to deal dmg if you changed race after death thus allowing stills to stack and proc on death sparks



  7. #137

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    Quote Originally Posted by ZERO View Post
    1.0.7

    • Fixed glitch where death sparks would continue to deal dmg if you changed race after death thus allowing stills to stack and proc on death sparks
    While I am glad we got this fixed, I will say last night probably was my most hilarious css experience ever.
    The Complete WCS Guide
    (Click on it)


    "They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard."
    Our subject isn't cool, but he thinks it anyway - he may not have a clue, and he may not have style, but everything he lacks, well, he makes up in denial!
    Someone ever tries to kill you, you try to kill 'em right back.

  8. Default

    1.0.8

    • Patched bug where weapon removal and give code could run on a dead client leading to errors



  9. Default

    Quote Originally Posted by ZERO View Post
    1.0.8
    • Patched bug where weapon removal and give code could run on a dead client leading to errors
    that was fast. thanks.

    The credit for this bug discovery goes to wolf, he accidentally saw it happen a long time ago, and has been spending days and hours trying to replicate it, when bored, in order to pass me the info... which he did.

    considering how hard it was to recreate a possible exploit from this menu glitch intentionally, i'd like to thank him for the effort he puts in into finding those bugs to make our servers more glitch-free.

    Apparently, that exploit and bug's been causing server crashes when accidentally triggered (for me, at least), as well as the "WTF? i lost my guns!!??" glitch
    Thanks again wolfy.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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