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Thread: Serious bug.

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  1. #1

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    It dosnt happen often, but it does happen unfortunately. I do not think it is race related either, reason being is it is a recent problem that started not to long ago. It cant be due to zero losing some code on races either, so that leaves me to think it is a CSS issue. It might behoove one of you to link to the most recent steam and css updates. i would but i am currently at work. I will also look for the demo when i get home.

    to best describe the bug, its like every single player in the server was granted material wall hacks.

    Edit: i will continue to do some research here at work, in the mean time.. if it happens again, record the following.

    1. Console log
    2. Demo if need be
    3. what where you and the other players doing? (screenie of playerlist - what races were being played when the materials went missing)
    4. How many players?
    5. any strange player behavior?
    6. any noticeable preludes to the final event? (i.e. do textures blink before they disappear)


    all this info is useful for pin pointing where the bug originates from, gather as much as possible!



    EDIT 2: Most recent CSS update.

    Posts in "Product Updates" channel about:
    Counter-Strike: Source
    Show posts for all products, not just Counter-Strike: Source
    Full Stories Headlines
    Feb 9, 2012
    Counter-Strike: Source Update Released
    Product Update - Valve
    An update to Counter-Strike: Source has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

    Limit the effective FOV of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The sv_restrict_aspect_ratio_fov ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players.
    Fixed a demo playback crash
    Changed the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers.
    Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear
    Additional important server messages now go to the server log instead of just the console
    Fixed the HUD radar not using the correct colors for players
    Fixed the HUD radar background disappearing after level change
    Fixed the class menu models not animating correctly
    Last edited by DJ_MikeyRevile; 03-13-2012 at 11:57 AM.
    Personal reform

  2. Default

    I was playing when the bug happened. It is the second one that Cyber described. I changed the map and all was well until I stopped playing.
    Quote Originally Posted by ZERO View Post
    Logically I reserve the right to step in at any time and make a final judgement. Any judgement made by me can only be reversed by me.

  3. Default

    I've noticed that this is how the bugs usually appear:

    all races and damage stop: Dolls

    No buy zones/ one buy zone: Aztec

    No visible objects: Assault

    Each time one of them happens it is usually on the above mentioned maps.

  4. Default

    there was a full moon last time the server bugged out... so this leads me 2 believe that the moon and the tides of the ocean are clearly linked 2 the issues we're having in WCS.

    Maynard - The WCS Guy

  5. #5

    Default

    Quote Originally Posted by maynard View Post
    there was a full moon last time the server bugged out... so this leads me 2 believe that the moon and the tides of the ocean are clearly linked 2 the issues we're having in WCS.
    This could also potentially mean a new race being secretly released from the depth of the sea.
    Personal reform

  6. Default

    Quote Originally Posted by DJ_MikeyRevile View Post
    This could also potentially mean a new race being secretly released from the depth of the sea.
    Are we calling it lassy the lockness monster or Posideon? oooooo Or we can call it Aqua boy!

  7. #7

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    Quote Originally Posted by blackmail242 View Post
    Are we calling it lassy the lockness monster or Posideon? oooooo Or we can call it Aqua boy!
    None of those, we shall call it






    Personal reform

  8. Default

    Quote Originally Posted by maynard View Post
    there was a full moon last time the server bugged out... so this leads me 2 believe that the moon and the tides of the ocean are clearly linked 2 the issues we're having in WCS.
    well the lunar phases and tides are totally unrelated and the only effect that a full moon may have on humans pertains to the possibility of more successful foraging, thereby causing us to make slightly more bold decisions. this is shown in a 3-5% decrease in stock returns in the full moon phase.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  9. Default

    Quote Originally Posted by brett friggin favre View Post
    well the lunar phases and tides are totally unrelated and the only effect that a full moon may have on humans pertains to the possibility of more successful foraging, thereby causing us to make slightly more bold decisions. this is shown in a 3-5% decrease in stock returns in the full moon phase.
    Not true, while the phase of the moon does not mean that the moon is closer or further from the Earth, throughout a Lunar phase cycle the AU distance of the moon does go full cycle as well.
    Quote Originally Posted by ZERO View Post
    Logically I reserve the right to step in at any time and make a final judgement. Any judgement made by me can only be reversed by me.

  10. #10

    Default

    O'Reilly and tides. (Well, and then Neil deGrasse Tyson explains the whole thing)

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