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Thread: 031 =Jack= [300] v1.0.3

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    1.0.2

    • Patched to check if player is frozen before freezing and unfreezing them



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    I'll just confirm what you thought. 2 maps later, and already had a wandering mol. Might be rare timing-wise, but people WILL do it

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    I think that I may need to add the hexed property so that they can not enter the shield when they are already frozen b/c there is supposed to be protection against that. Actually that should be the ideal protection check is that any ability that freezes anything will fail if the target for freeze is already frozen. This should prevent glitches anywhere.

    ---------- Post added at 03:00 AM ---------- Previous post was at 02:55 AM ----------

    After some more thought I was wondering why this glitch is not occurring with Athena ult for example and now I see what is going on:

    Jack code:
    Code:
    War3_SetBuff( client, bNoMoveMode, War3_GetRace(client), true );
    Athena code:
    Code:
    War3_SetBuff(target,bNoMoveMode,thisRaceID,true);
    This will be fixed by tomorrow night.



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    Quote Originally Posted by ZERO View Post
    I think that I may need to add the hexed property so that they can not enter the shield when they are already frozen b/c there is supposed to be protection against that. Actually that should be the ideal protection check is that any ability that freezes anything will fail if the target for freeze is already frozen. This should prevent glitches anywhere.

    ---------- Post added at 03:00 AM ---------- Previous post was at 02:55 AM ----------

    After some more thought I was wondering why this glitch is not occurring with Athena ult for example and now I see what is going on:

    Jack code:
    Code:
    War3_SetBuff( client, bNoMoveMode, War3_GetRace(client), true );
    Athena code:
    Code:
    War3_SetBuff(target,bNoMoveMode,thisRaceID,true);
    This will be fixed by tomorrow night.
    im sorry but why would athena ult be suspected of pulling shit like jack? isnt athena supposed to make u freeze in place and not slammed outwards ?
    i'd love to understand what u figured out in the code, i just read it 5times, and i seem to lack that " ahhh thats what zero saw" moment.

    on a side note, if you really want to compare races, try checking the magician's push ability and compare it to jack?
    why is this seen on jack and not on magician, if both effects are fairly similar but more buffed in jack?
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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    It is the freezing part that is causing the glitch. You got to think of the individual pices of an ability not the thing at a whole. It only takes 1 line of code or one little part to be wrong to create a glitch. So you got to think what part of the code can cuase that glitch. What other programs use that code. Is there a difference between the code of the ones that do and do not work.

    Jack:

    War3_SetBuff( client, bNoMoveMode, War3_GetRace(client), true );

    Athena:

    War3_SetBuff(target,bNoMoveMode,thisRaceID,true);

    Do you see the problem now?



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    Also sometimes the ultimate is ready at the start of the round and other times it has the timer. This seems to be on a map basis.

    This was with only 1 point in it so sometimes there wasn't a cooldown when the rounds starts and sometimes there was the normal cooldown. Seem to determine it when the new map started for me. Didn't try swapping on or off the race yet so don't know if its the start of the map or if it was when it loaded Jack for the first time for you.

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    Quote Originally Posted by Suprise Butsexz View Post
    Also sometimes the ultimate is ready at the start of the round and other times it has the timer. This seems to be on a map basis.

    This was with only 1 point in it so sometimes there wasn't a cooldown when the rounds starts and sometimes there was the normal cooldown. Seem to determine it when the new map started for me. Didn't try swapping on or off the race yet so don't know if its the start of the map or if it was when it loaded Jack for the first time for you.
    This timer issue also happens with Dragonfly's weapon menu. Just throwing that out there. If you spam the menu at start it pops, if you as normal sometimes it counts the 30 second timer.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

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    Is diamonds supposed to be able to trigger multiple times?

    [Killer Info] Pig killed you with diamonds at a distance of 25.0 meters and has 100 health and 100 Armor left
    FF4040Diamonds -10 HP
    Pig killed Blackmage Ibis.a with diamonds.
    Player: Blackmage Ibis.a - Damage Taken
    -------------------------
    Damage Taken from "Pig" - 156 in 1 hit
    FF4040Diamonds -10 HP

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    As you see it did not actually apply any dmg when you were alive as you were already dead when it went to trigger. This is perhaps why I need to add the health based alive detection but that is only in the new wcs version that we will not update too until after we reprogram all the races.

    ---------- Post added at 11:43 AM ---------- Previous post was at 11:42 AM ----------

    1.0.3
    Removed frozen check and replaced freeze and unfreeze code with correct implementation to prevent error.



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    any plans on reducing jack's hopping ability? Seems that it is jumping very very fast and ive heard that all the other races like succubus hunter and spiderman got their jump abilities nerd, wondering why Jack has this amazing jumping ability.

    "the race seems very good even without any jumping, i feel that's like a bonus, wouldn't hurt it if it was nerfd a lil bit"

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