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Thread: 031 =Jack= [300] v1.0.3

  1. Default

    I SMELL A CONSPIRACY! Cyber is gonna steal all your coding and make a new server called the Sibi Servers!!! Jk Would be nice having multiple coders but it would be more work for zero because hed have to make sure you didnt fuck it up

  2. Default

    Quote Originally Posted by CYBER View Post
    I see. I know that most of the code posted on warcraft forums is poorly coded. I would love to see a final version of the races you remade yourself. Just to see what tweaks u made. Perhaps then i could be some assistance in modifying sample races from war3 to sm and test them on my own test server, giving you an internediate step to work with? I am a software engineer irl btw, and proper documentation and team projects are m specialty plus im curious as to how races here are written. Please?
    fyi, we don't run wcs. we run war3source, heavilly edited.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  3. Default

    To speed this up lets see if anyone can offer some code conversion I need the following converted from ES to SM:

    Code:
      es es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
      es_math wcs_z1 + 40
      es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 99 50 2 3 11 0 25 25 25 255 9
      es_math wcs_z1 + 10
      es est_effect 10 #a 0.2 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 99 50 2 3 11 0 0 255 0 255 9
      es_math wcs_z1 + 10
      es est_effect 10 #a 0.4 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 99 50 2 3 11 0 25 25 25 255 9
      es_math wcs_z1 + 10
      es est_effect 10 #a 0.6 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 99 50 2 3 11 0 0 255 0 255 9
    Code:
      es es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
      es_math wcs_z1 + 40
      es est_effect 10 #a .6 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 99 50 2 3 11 0 25 25 25 255 90
      es_math wcs_z1 + 10
      es est_effect 10 #a .4 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 99 50 2 3 11 0 0 255 0 255 90
      es_math wcs_z1 + 10
      es est_effect 10 #a .2 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 99 50 2 3 11 0 25 25 25 255 90
      es_math wcs_z1 + 10
      es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 99 50 2 3 11 0 0 255 0 255 90
    Code:
      es es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker)
      es es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid)
      es_math wcs_z1 + 20
      es_math wcs_z2 + 20
      es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 10 10 25 25 25 server_var(wcs_alpha)
      es_math wcs_y1 + 40
      es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 10 10 25 25 25 server_var(wcs_alpha)
      es_math wcs_y1 - 20
      es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 10 10 25 25 25 server_var(wcs_alpha)



  4. Default

    Quote Originally Posted by ZERO View Post
    To speed this up lets see if anyone can offer some code conversion I need the following converted from ES to SM:

    Code:
      es es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
      es_math wcs_z1 + 40
      es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 99 50 2 3 11 0 25 25 25 255 9
      es_math wcs_z1 + 10
      es est_effect 10 #a 0.2 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 99 50 2 3 11 0 0 255 0 255 9
      es_math wcs_z1 + 10
      es est_effect 10 #a 0.4 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 99 50 2 3 11 0 25 25 25 255 9
      es_math wcs_z1 + 10
      es est_effect 10 #a 0.6 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 99 50 2 3 11 0 0 255 0 255 9
    Code:
      es es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
      es_math wcs_z1 + 40
      es est_effect 10 #a .6 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 99 50 2 3 11 0 25 25 25 255 90
      es_math wcs_z1 + 10
      es est_effect 10 #a .4 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 99 50 2 3 11 0 0 255 0 255 90
      es_math wcs_z1 + 10
      es est_effect 10 #a .2 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 99 50 2 3 11 0 25 25 25 255 90
      es_math wcs_z1 + 10
      es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 99 50 2 3 11 0 0 255 0 255 90
    Code:
      es es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker)
      es es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid)
      es_math wcs_z1 + 20
      es_math wcs_z2 + 20
      es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 10 10 25 25 25 server_var(wcs_alpha)
      es_math wcs_y1 + 40
      es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 10 10 25 25 25 server_var(wcs_alpha)
      es_math wcs_y1 - 20
      es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 10 10 25 25 25 server_var(wcs_alpha)
    alrighty, give me a bit so i can familiarize myself with SM instead of ES, and i'll get back to u via pm eventually
    to sourcePawn i presume?
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  5. Cool

    are we there yet are we there yet!!!???!?!?!? lol stoked cant wait for a new addition
    victory is won by skill never cheating, cheating only results in havok, havok only leads to suffering, and suffering only leads to agony of defeat.

  6. Default

    The longest parts of development will likely be the new programing optimizations and the effects. The effects always take the longest to make and test.

    On the subject of war3source my version is not really that different I have not made any serious changes to the core of the program. I have though made a lot of little changes to the way particular parts function with options that suit our needs better.

    For example I had to add the option last night to properly code the war3 include files to all them to defend against redundant includes from what I see every include file except for the war3 ones had this as the very first thing in their code. I do not know why the war3 developers left it out.



  7. #17

    Default

    Just by looking at this race, I'm already getting really excited. Scout/AK combo? Awesome!
    The Complete WCS Guide
    (Click on it)


    "They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard."
    Our subject isn't cool, but he thinks it anyway - he may not have a clue, and he may not have style, but everything he lacks, well, he makes up in denial!
    Someone ever tries to kill you, you try to kill 'em right back.

  8. Default

    Released to test server with limited abilities.



  9. Default

    All abilities are finished and in final release form for testing. All that is left is the effects.



  10. Default

    I am going to start working on the effects. I will post what the conversion is so those looking to learn can see what I did.



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