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Thread: 031 =Jack= [300] v1.0.3


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    DOes not help much as I am dealing with vectors in a 3 dimensional space...



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    Quote Originally Posted by ZERO View Post
    DOes not help much as I am dealing with vectors in a 3 dimensional space...
    Ok. What data do u actually hVe that can be used? There's many ways i can think of to calculat the angle of b based on what kind of data u have available: 3d? Vectors? Sizes? Orientation? Polar coordinates, cartesian coordinates etc
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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    I realized I can do it with the lasw of cos but I need to find a function for cos^-1 to use it. Although I think that client ang is reletive to world so I will try to transpose the data from there which will use less cpu.



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    I will say blade is probably the best guy for math help. who the hell majors in math o.O
    I really dislike trig -.-

    But yea could you tell what exactly your looking for?


    Quote Originally Posted by Zero
    So... what your trying to tell me is that you saw a spherical square?

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    Found a better way:
    Code:
    decl Float:vecEyeAng[3];
                GetClientEyeAngles(client, vecEyeAng);
                
                if(vecEyeAng[1]>180.0)
                {
                    vecEyeAng[1]=vecEyeAng[1]-360;
                }
                
                decl Float:vecAng[3];
                vecAng[0]=90.0;
                vecAng[1]=0.0;
                vecAng[2]=-1*vecEyeAng[1];
    Now the effect will always point in the direction the player was facing at the time it started.



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    So any suggestions for the Hearts and Pinochle effects?



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    wait...you're using a spade symbol...for the clubs skill?

    aco is confused.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

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    No it is for the spades skill...



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    Quote Originally Posted by ZERO View Post
    So any suggestions for the Hearts and Pinochle effects?
    not sure exactly whats ur limit on graphics, but for
    - hearts : how about similar affect to the die xonvert leech effect, but instead of a straight line, it would draw a stream of parallel heart slices as a "jet" from target to victim? say 20 tiny hearts dispersed based on the distance between the players?
    smthn like this http://image.shutterstock.com/displa...s-22947898.jpg
    axial view would show only 1 heart like that \/, but side view would show slices of lines like that | | | | | | | | | | | | | | | | | | | |
    but interpolated to many minuscule red-pink hearts that show up only for a sec when the effect activates?
    - pinockle: how about when a target gets hit by that effect, its flashes "bright green" for a 0.1? somewhat similar to how the shadow hunter invulnerability works but with a very flash green? would be interesting for vagabonds and whatnot to see what happens on them.

    or for pinockle u can u use this pre-made effect at 0:40s in this youtube http://www.youtube.com/watch?v=fRfQtgmo2oc
    ^ kinda limited on what u can use for graphics here, u woudlnt want the effects clusterfuck.
    Last edited by CYBER; 06-19-2012 at 01:48 AM.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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