I think that I may need to add the hexed property so that they can not enter the shield when they are already frozen b/c there is supposed to be protection against that. Actually that should be the ideal protection check is that any ability that freezes anything will fail if the target for freeze is already frozen. This should prevent glitches anywhere.
---------- Post added at 03:00 AM ---------- Previous post was at 02:55 AM ----------
After some more thought I was wondering why this glitch is not occurring with Athena ult for example and now I see what is going on:
Jack code:
Code:
War3_SetBuff( client, bNoMoveMode, War3_GetRace(client), true );
Athena code:
Code:
War3_SetBuff(target,bNoMoveMode,thisRaceID,true);
This will be fixed by tomorrow night.