i just thought about it , and maynard makes a gd point... renewable 24/7 anti_wards kills shadow hunter... there should be SOME kind of limit...
actually, i would prefer if the price stays the same ( an anti_Ward is often instantly bought when u cant afford a 2400$ claw and stumble on wards).
if the price is too high, the anti_ward would be too expensive to carry specially since it's not a permanent item like the others ... its barely 10 secs, not even 15 or 20...)
im for having 1 anti_ward a ROUND/death (which ever comes first! <- thats the issue that wasnt being handled) as well, like maynard initially said.
maynard , the main issue at hand was that the anti ward wasnt once a round, it was once a death and u couldnt buy items until u die... so if u have a high kdr, the item was useless..
but the wards SHOULD be inexpensive, its a 10 second thing that counts down any time u touch a ward, even if u;re not under a ward anymore, i.e u have a total of 10 seconds , not 10 seconds of negating wards. so it should be inexpensive, but allowed to purchase again when u die OR next round, whichever comes first... well thats what i think, not that anyone gives a fuck :P