Page 1 of 7 1 2 3 ... LastLast
Results 1 to 10 of 62

Thread: ZMod Rank Balancing

  1. #1
    Join Date
    Jan 2012
    Location
    East Coast (and that's all I'm tellin' xD)
    Posts
    410

    Default ZMod Rank Balancing

    This is more directed towards ZERO and clan based on the recent updates to the GG server stats (just didn't want to post in that thread as it's off topic ). Has there been any discussion about balancing ranking system in ZMod to include Bonus Points from Escape maps as potential skill points? I'm sure it's been brought up at some point, but this would make escape maps more enjoyable for the general public if there was some "reward" for winning an escape map right?

    I don't know how bad the coding may be for something like this, but potentially we could go through the escape maps (there aren't nearly as many as the cades, approx. 20-25?) and determine whether they are more balanced towards Z or Humans, and give more points for the more challenging side? Just a thought? Everyone's opinion/comments are well received .
    Artist's Representation - "Finding life on the go board"

  2. Default

    Here is what we could do. It could be possible for me to program a mod that at the start of the map looks at the win ratio for that given map. There is then an acievement called beating the odds. This achievement is triggered for each plaer that beats the odds at the end of the round once for every %5 difference. This way more points can be awarded based on how much they are really beating the odds by.

    What do you all think?



  3. Default

    Remove zspawn. Make them sit a round like the old days, no coming out from spec, that will bring a much improved balance and remove most of the ghosting problem.

    Not a good Idea for rank IMO, there are many a maps that this will and can be whored on.

    Bonus on escape maps for surviving humans, less points for tags as zombie.

    Ever since zspawn was introduced a couple years ago, the "rank competition" went in the shitter. Being an active ZM player before and after, this is truth, I'm sure others would agree.
    Last edited by Steamer; 07-03-2012 at 05:25 PM.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

  4. #4
    Join Date
    Jan 2012
    Location
    East Coast (and that's all I'm tellin' xD)
    Posts
    410

    Default

    If it's looking up the win ratio for each escape map and gives varying points (ex: if map A has 95% chance while map B has 50% chance, beating odds from map A would have a slight additional points earned than from B?), It could work? I really like the achievement mod, but agree that it can be abused as Steamer mentioned, so the points overall shouldn't be too high. I don't know what values players would be earning?

    Also, totally agree about the zspawn, but can it be inhibited after zombies spawn (or "x" amount of time longer than 2 seconds)? I go spec and rejoin every round depending on if I wanna play with a CT or T weapon =x? Agree though that it would stop all those late joiners looking for where people are going and escape map "rankwhoring" (it's a rule, but admins aren't always in servers too).
    Artist's Representation - "Finding life on the go board"

  5. Default

    I don't care about any alternative to Zspawn, removing it alone would bring a huge balance to the rankings, and probably the most noticeable. This is a cold hard fact. It has deteriorated the server in more than one way. I have no other opinion besides removing it entirely. We had teamwork in the begging, our way around that, buy your buddy a weapon, there are plenty of funds for it, we even had dualie scripts to spam a few and drop at round start to give our brothers some nice sides on CT.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

  6. Default

    Quote Originally Posted by Steamer View Post
    Remove zspawn. Make them sit a round like the old days, no coming out from spec, that will bring a much improved balance and remove most of the ghosting problem.

    Not a good Idea for rank IMO, there are many a maps that this will and can be whored on.

    Bonus on escape maps for surviving humans, less points for tags as zombie.

    Ever since zspawn was introduced a couple years ago, the "rank competition" went in the shitter. Being an active ZM player before and after, this is truth, I'm sure others would agree.
    This! +1 Remove zspawn, less rank points to tags and bonus points for surviving ze maps.

  7. Default

    Quote Originally Posted by Steamer View Post
    I don't care about any alternative to Zspawn, removing it alone would bring a huge balance to the rankings, and probably the most noticeable. This is a cold hard fact. It has deteriorated the server in more than one way. I have no other opinion besides removing it entirely. We had teamwork in the begging, our way around that, buy your buddy a weapon, there are plenty of funds for it, we even had dualie scripts to spam a few and drop at round start to give our brothers some nice sides on CT.
    I agree 100% too many players go around this; make players wait for the next round.

    As for the mod, it could work. I could see certain maps being played more frequently then others.
    Quote Originally Posted by EVL_Ripper View Post

    Oh and let your mom know I did receive the invitation she sent for your party at Chuck E Cheese tomorrow.

  8. Default

    I like zspawn though D:
    I dont care to join a game, and wait 20 minutes just to play. I join and want to play. And if I die early on, im going to afk instead of waiting 15 min twiddling my thumbs waiing for the round to end. I may come back 1 or 2 minutes after the game starts so I would like to play instead of waiting another 15 min for the next round.


    Quote Originally Posted by Zero
    So... what your trying to tell me is that you saw a spherical square?

  9. #9
    Join Date
    Jan 2012
    Location
    East Coast (and that's all I'm tellin' xD)
    Posts
    410

    Default

    Quote Originally Posted by Steamer View Post
    We had teamwork in the begging, our way around that, buy your buddy a weapon, there are plenty of funds for it, we even had dualie scripts to spam a few and drop at round start to give our brothers some nice sides on CT.
    That'd work, all for removal of the zspawn in this case.

    Quote Originally Posted by StarsMine View Post
    I like zspawn though D:
    I dont care to join a game, and wait 20 minutes just to play. I join and want to play. And if I die early on, im going to afk instead of waiting 15 min twiddling my thumbs waiing for the round to end. I may come back 1 or 2 minutes after the game starts so I would like to play instead of waiting another 15 min for the next round.
    Playing right when you enter the server is definitely preferred, but honestly I end up waiting for the next round anyway with all the "rankwhoring" scare we have going on (don't wanna spawn as a Z and get questioned for playing well =\). But yeah, sitting out just means you get to see who's on, say hi to people, and start conversing with the regs. The rounds only take 3-5 minutes for most cade maps, and 8-10 minutes MAX for an escape map. Realistically though you'll probably only be waiting about 2-5 minutes on average w/o zspawn so not too much of a drawback IMO .
    Artist's Representation - "Finding life on the go board"

  10. Default

    Any old old player would agree to remove it entirely. We remember how the ZM was at one time, we would also like it back that way.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •