1- so if THIS post that im making is posted at roughly 6 pm my time, then assuming im following ur clock, the scrim is to start in about 2 hours from now.
Sorry, but brett's daylight saving shit confused me for a sec.
2- Zero, can we have sourceTV recording everything so we can pull the demos and montage later?
3- Zero, for the love of God make sure u upload the right data this time and not the test server data:P Last time "someone" (faggot) was proccing a Void ultimate at EACH death because we were using the test server data, not live one. Thanks
4- Anyone remembers the ibis vent info? I'd like my team to join the vent about 30 minutes before the scrim so we can discuss any strategies or race choices etc.
5- I want to clear this up RIGHT NOW maynard... please ?:
- A terrorist killing a SUBSET of the hosties (not all of them because that would be preventing the objective), is that allowed to prevent a ct member from saving those specific 1-2 hosties he's dragging at that time?
- CTs are allowed to save a subset of the hosties and kill the rest for the round win?
- Wards. Are they allowed to be in the same room as the hosties? (for example, office projector room is huge as fuck, u can put a full ward on 1 side and u'd ALWAYS have a clear path to the hosties.) So can u plant a ward on a side of the room as long as the wards arent under the hosties, and that there's a clear path to them? Or are u simply forbidden to have a ward within that room altogether?
I just want to make sure because i've been hearing a lot of debate in the server regarding SPECIFICALLY that office map. And militia has a similar setup with the bar-hosties (Should u ward the bar entrance for example, and leave the side door open, or even ward both the bar and the side door and leave the garage vent open only).
- Same question as before. Now replace the wards with smoke grenades and fire grenades. Same exact ruling? or applies for spamming them only?
I want these clarified now because we never scrimmed on a hostie map before, and it's better not to argue about this mid-game.