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Thread: 033 Santa [320] v1.0.3

  1. #61
    Join Date
    Jan 2012
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    Vaga-Santa Glitch: After switching from Vagabond to Santa during a round, it somehow did a fusion of the ultimates... Whenever I went to sleigh, I had the free-flying maneuvering that is typical, but when I stopped, I didn't fall to the ground. Rather I stayed airbourne with by gun out, stuck in place, able to shoot in any plane I landed in. This may be a bond glitch as opposed to the santa because I've seen this interfere with other classes by spawning them in the air, unable to move unless they had a special ultimate. Attached is a short demo of the santa bit either way, hope it helps.


    Attachment 6350
    Artist's Representation - "Finding life on the go board"

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    Quote Originally Posted by Chef C Green View Post
    Vaga-Santa Glitch: After switching from Vagabond to Santa during a round, it somehow did a fusion of the ultimates... Whenever I went to sleigh, I had the free-flying maneuvering that is typical, but when I stopped, I didn't fall to the ground. Rather I stayed airbourne with by gun out, stuck in place, able to shoot in any plane I landed in. This may be a bond glitch as opposed to the santa because I've seen this interfere with other classes by spawning them in the air, unable to move unless they had a special ultimate. Attached is a short demo of the santa bit either way, hope it helps.


    Attachment 6350
    this is not a santa glitch.
    its a vaga glitch and this is reproduceable with all flying races like archmage (which i saw myself before but never reported because it's dependent on the vaga-changing-to-other-race-and-getting-stuck-because-they-died-while-teleporting-glitch that has yet to be fixed) ...

    basically when u die (or round ends) as vaga mid teleport, u get stuck in place next round, and can only walk if u teleport out of it...
    so if u switched for human for example, u;re just stuck there, even if u try to teleport out.
    but as far as i read up, the vaga "stuck" mode acts like an athena or nightelf ultimate freezing them in place, and therefore flying races are able to fly OuT of the stuck when using their ultimate, but are still susceptible to the "stuck" event when they stop flying. hence why they freeze mid air.


    My only suggestion to zero regarding ALLL these glitches, specially the original ex-vaga getting stuck glitch that forces ppl to either go back on vaga, or to rejoin the server, is the following:
    Just before the round ends, whether the vaga died while teleporting or just happened to be teleporting when the round ended, FORCE the player to spawn UNSTUCK of vaga.
    i.e at round end, check if the player status was "frozen" or "walking", if frozen, implicitely force the use of the vaga ultimate to get it unstuck in the back end before the next round and/or next race starts.

    This is not an issue if the player stayed sa vaga, bcos he can just teleport out of it at start round, but if they changed a race they get fucked over... this happened to me in the scrim... 5 times in a row ...its retarded and useless.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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    Does and or can this occur with Vagalion?



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    Quote Originally Posted by ZERO View Post
    Does and or can this occur with Vagalion?
    yes it does. I was on vagalion the other day and i got this bug with archmage, so im assuming it would have done the same to santa
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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    Improvements in code design while working on a new from scratch Dragon Fly will lead to a massive reduction of a few hundred lines of code for santa. A better method for creating the effects that dramatically reduces code has been found and will be released in the next santa update. This method was first avoided to reduce initial development time.

    The changes in no way effect stability but do effect performance very slightly and will make the program much easier to read and edit.



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    1.0.3

    • Replaced 20 duplicate code timer based methods with 9 efficient methods of which 5 are timer methods and 4 are reusable effect functions to be called by the timers or the program.
    • Reduced program length by over 200 lines.
    • Dramatically improved readability of effect functions
    • Slightly improved memory performance for effects


    ---------- Post added at 09:55 PM ---------- Previous post was at 09:53 PM ----------

    btw these changes reduced the compiled size from 37.3kb to 36.2kb



  7. Default

    Quote Originally Posted by ZERO View Post
    1.0.3
    • Replaced 20 duplicate code timer based methods with 9 efficient methods of which 5 are timer methods and 4 are reusable effect functions to be called by the timers or the program.
    • Reduced program length by over 200 lines.
    • Dramatically improved readability of effect functions
    • Slightly improved memory performance for effects

    ---------- Post added at 09:55 PM ---------- Previous post was at 09:53 PM ----------

    btw these changes reduced the compiled size from 37.3kb to 36.2kb
    can we have a verdict about santa respawn: Sometimes it respawns u where u died, sometimes it respawns u at the beginning of spawn...
    and yes, im sure im getting respawned by santas because i usually check playerlist everytime to thank whoever respawned me.

    i'll try to get proof soon if possible, but this is heads up that its very confusing as sometimes i would spawn guns blazing (or different race like shadow hunter and drop wards, or void and hope to proc that shit...) and i notice that i used my ammunity/ward/race-choice because i got spawned ALLLL the way across the map, away from the action... and sometimes i would spawn relaxed thinking im gonna be at the beginning of spawn, and i'd be where i died, with someone camping my ass...

    k thanks.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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    It always respawns you in spawn. It is impossible for it to teleport you b/c there is no code for teleportation anywhere in the Santa program. The teleportation code is a shit ton of lines and it is not like you can over look that. Not to mention that I never placed that code in any test versions of Santa so it is not as though there could be left over testing code either.



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    hmm... weird. just weird...
    i will keep an eye out and post a demo should i ever be 100% sure that it IS santa behind it.
    thanks for the update anyway, kudos on the work bud.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  10. Default

    Are You sure its not a bloodmage reviving you? Since the santa thing takes 6 seconds, and ive seen this with nebula respawns, it will tell you on the screen that so and so is reviving you in 6 seconds only to have you respawn quicker by a bloodmage. From what I can tell the respawn text for the other races seems to override the bloodmage re spawn text.
    I hit Brett right in the feels.

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