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Thread: 033 Santa [320] v1.0.3

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    Well after spending all night creating the nade trail to be red and white like I wanted I have now replaced it with a SNOW TRAIL!!!!!!!!!!!!!!!!11111111111111



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    Race in RC testing.



  3. #33

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    Quote Originally Posted by ZERO View Post
    Well after spending all night creating the nade trail to be red and white like I wanted I have now replaced it with a SNOW TRAIL!!!!!!!!!!!!!!!!11111111111111
    lol dont over do it xD i dont want a winter wonderland in my face before i die
    Last edited by maynard; 07-26-2012 at 10:59 AM.

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    i know your eager to release this race, but i noticed that nice list has a small bug. i was santa and i was added to the nicelist( no problem ) but i got off of it went to vaga and was still on my own nicelist(i must really like myself O.O) and i would continue to stay on the nicelist until the respawn didnt fail,( new round i killed myself at the very beginning and got respawned after that i was off the nicelist )

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    is that really a bug? i thought that , if a santa put someone on the nice list, that the target person would still respawned even if the santa got off the race...?
    wasnt it like that before or am i tripping here? its not like the shadow hunter wards that disappear as soon as the shadow hunter switched race
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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    No In understand what is going on and it is a glitch created from the change I made last night. What he got was a message stating "CPrintToChat(activator, "{green}Respawn FAILED {red}Nice List REACTIVATED");"

    What I assume you did was have nice list and then kill yourself and then you changed race but becuase you did not respawn from nice list you got nice list back.

    ---------- Post added at 01:28 PM ---------- Previous post was at 01:17 PM ----------

    Actually this made me realize that all timers need to be killed on round end. This will resolve this glitch and many others that can cause crashes ect. They key is that it should be considered bad practice for a timer to contiue after a round ends. This will only apply to timers greater than 2-3 seconds in length.



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    Quote Originally Posted by ZERO View Post
    No In understand what is going on and it is a glitch created from the change I made last night. What he got was a message stating "CPrintToChat(activator, "{green}Respawn FAILED {red}Nice List REACTIVATED");"

    What I assume you did was have nice list and then kill yourself and then you changed race but becuase you did not respawn from nice list you got nice list back.
    oh i see, so if someone died and respawned from another effect first (say a BM), they would be removed from the current nice list? or does it keep the respawn till they die again?

    and when would this race be available, im dying to level something new before my final saturday since vagalion is being whored

    btw zero did u get my msg about grenade effects for all races before the santa development occured?
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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    Actually this made me realize that all timers need to be killed on round end. This will resolve this glitch and many others that can cause crashes ect. They key is that it should be considered bad practice for a timer to continue after a round ends. This will only apply to timers greater than 2-3 seconds in length.

    Yes, originally I did not have plans for effects for this one b/c they do not actually do extra dmg or anything but I felt there was not enough effects to do this race justice and so I did it. The hard part was making it only apply to this race and not all nades.

    ---------- Post added at 01:40 PM ---------- Previous post was at 01:31 PM ----------

    Tested, glitch patched thanks to 10 more lines of code!



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    Quote Originally Posted by ZERO View Post
    The key is that it should be considered bad practice for a timer to continue after a round ends. This will only apply to timers greater than 2-3 seconds in length.
    so zero? by killing the timer, would that also fix Bloodmage's ultimate? currently if u are set on fire, and the round ends, the next map you get burned for 1 damage because the ultimate timer is still running.
    Would that also fix the panorama's ultimate which summons you and your enemy AFTER the beginning of next round if u were to die just before round end?
    ( no one has complaints on those, im just curious)
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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