Most likely yes. THese are not being done to correct bugs as much as like I stated it is just bad practice and therefore poor programing.
---------- Post added at 02:16 PM ---------- Previous post was at 02:12 PM ----------
1.0.0
- Initial Release
r the nades reg nades or do they have improved dmg? and how many do u get?
nades aren't unlimited. it's 10 when the ability is maxed.
Maynard - The WCS Guy
HmmmSomeone told me it was unlimited, oh well who cares, they failed. Plz tell me u can buy gloves with that shit? An entire skill for gettig 10 nades ... That was the case when it was only 16 total levels... But zero wants to increase the levels to 10 per skill... 10 nades for a lv 50 santa? Or gonna change proportionally? ... I guess i need to play it.. And test
forgot to post this yesterday evening,
but the sever crashed about 7-8 times in an hour and smthn.
the main reason, in MY opinion, is that santa's flight is causing it, since everytime i come back to the server, i ask each player what was the last thing they were doing at that time (sort of a habit), and there was ALWAYS someone mid flight, or to be more specific " i just barely used my ulti and got 2 feet off the ground" as some players put it .
is there ANY chance zero, that u used the dragonfly algorithms , or reused some partial code from it, to build santa's flight with different acceleration and effect? if so, then if dragonfly is off limits for now (no update about the race since last week btw...) then we really need to take a look at what is common between the 2 races...
just wanted to relay this information.
No santa uses code by itself and I do not even have the code for dragon fly. Also what is believed to crash the server for dragonfly is the weapon removal part but there is no weapon removal for santa.
Also you say it is when they start to fly and the only thing that occurs here is the creation of a smoke ent. Virtually all the races create this effect. You never hear of jack clubs crashing the server or any other smoke effect.
Only crashes that can be reproduced in the test server will be accepted as known crashes.
The only thing that can crash the server is destroying the wrong entity and that is everything from smoke to weapons.
The only possible time it could glitch is on player disconnect or round end but these were tested extensively in the test server without issue. If you can find a crash glitch relating to those conditions I can make a patch.
on a side note, i think it was Tom who told me the server crashed as soon as he threw a santa grenade seconds within round start time. Now it all could be coincidence, but im relaying every senario that is happening.
How does your "grenade spawning" work?
bcos i see that, if u have a grenade picked up on floor the round end, and u have ur presents skill at 5, then you would expect to have the grenades stack up to 6 grenades, but instead, the old grenade is being replaced by the new 5? or do u just add 5 to it?
makes me wonder what happens if a user was holding a grenade from the round before, and is already left click-holding (as in ready to be released) when the next round start, would the player still be referencing the old grenade entity from last round that is being replaced by the new grenades? or am i not even close?
that would fall under "weapon removal" problem, like dragonfly right?
just brainstorming here![]()
Last edited by CYBER; 07-27-2012 at 02:05 PM.