Unlike vagas spideys jacks etc, flying races rely more on strategy than just pure speed and agressiveness. When ur base can be instantly reached by the former mentionned enemies, a dragonfly or santa's strength loes in being able to LOSE the enemy if embushed, not to attack. Keep in mid that flying races have relatively mediocre skills, they rely on being able to move around fast, do their damage, and move fast away feom retaliation. Add that to the fact that round spawning is treated the same as revive spawning. When u got killed as a flyer, and about to respawn, ur only way is to immediately fly off and retaliate later than to just be a sitting duck. If u were to respawn as shadow hunter for example u can immediately use invul and wards, while santa or dragon can fly. Delay the fly and the race is fucked. Picture this, when u spawn as flyer, ur main strategy is to immediately flyOut of spawn, to a safe location, u rarely jump 2-3 enemies (unlike a vaga or spidey), u usually aim to find a secure spot out of spawn first and move from there. Delay the fly and these same enemies would have ur base cornered on mOst maps, and by the time ur ult kicks in, u'd have to fly away while dodging speedy and agressive enemies. Again, these enemies have VERY strong skills, name me ONE skill on any flyer race that is considered OP or strong as fuck at least? Nthn. Maybe just santa's leech but it needs to be played smart bcos itLeeches the most damage on kill and not random, so u are better off targetting one at a time. Getting embushed or respawned/camped is going to fuck u up. Tl;dr yes for first part (well, not a es, but i dnt mind if someone did it) because it helps enforcing the no excessive campin rule that delays the game (useless flyersAre the same to me as hiding campers). But i still give a strong no to nerfing the ultimate on flyers by delaying their spawn cooldown. They are fine (and relatively 'weaker' than most races as is). U wanted an explanation. This is mine.
These are some very valid points and i agree with some of them. But I was thinking more of a just at the start of the round kinda of delay, more like beast, he has a longer cooldown at the start of the round, then a very short cooldown after that. The reason i suggested this was not because if it was OP or WEAK or anything to do with that, it is currently disrupting the balance of the maps and the 2 sides ct and t. Most of the flying races are very strong without their ult tbh. Santa has some crazy life leech(unfair to undead?) and can survive extra 3-5 seconds without its ult at the start of the round? Its really not that big of a deal to the user as much as it is to the map itself. Its not a drastic change, its just a tweak, a helpfull tweak that would help balance the newly introduced flying races.
Also the timer on the ult should really be a good thing because no reason that some1 should be able to fly for the entire round...... The flying ult is very powerful, disrupts vision, and CRAZY FAST which makes it very hard to hit. Adding a timer so that people don't AFK in the air while holding their D (fly backwards) would be a very nice positive as well as a good strategy to make you think when to use that ult and in which situations.
I want to make this part clear, by no means am i complaining or raging or anything of that sort, this is just a simple nice and calm idea/suggestion that i thought might help improve the balance of things just because the server now has alot of flying races and some ideas to help prevent a star wars space shooter intergalactic warfare, could be useful.
Vaga-Santa Glitch: After switching from Vagabond to Santa during a round, it somehow did a fusion of the ultimates... Whenever I went to sleigh, I had the free-flying maneuvering that is typical, but when I stopped, I didn't fall to the ground. Rather I stayed airbourne with by gun out, stuck in place, able to shoot in any plane I landed in. This may be a bond glitch as opposed to the santa because I've seen this interfere with other classes by spawning them in the air, unable to move unless they had a special ultimate. Attached is a short demo of the santa bit either way, hope it helps.
Attachment 6350
Artist's Representation - "Finding life on the go board"
this is not a santa glitch.
its a vaga glitch and this is reproduceable with all flying races like archmage (which i saw myself before but never reported because it's dependent on the vaga-changing-to-other-race-and-getting-stuck-because-they-died-while-teleporting-glitch that has yet to be fixed) ...
basically when u die (or round ends) as vaga mid teleport, u get stuck in place next round, and can only walk if u teleport out of it...
so if u switched for human for example, u;re just stuck there, even if u try to teleport out.
but as far as i read up, the vaga "stuck" mode acts like an athena or nightelf ultimate freezing them in place, and therefore flying races are able to fly OuT of the stuck when using their ultimate, but are still susceptible to the "stuck" event when they stop flying. hence why they freeze mid air.
My only suggestion to zero regarding ALLL these glitches, specially the original ex-vaga getting stuck glitch that forces ppl to either go back on vaga, or to rejoin the server, is the following:
Just before the round ends, whether the vaga died while teleporting or just happened to be teleporting when the round ended, FORCE the player to spawn UNSTUCK of vaga.
i.e at round end, check if the player status was "frozen" or "walking", if frozen, implicitely force the use of the vaga ultimate to get it unstuck in the back end before the next round and/or next race starts.
This is not an issue if the player stayed sa vaga, bcos he can just teleport out of it at start round, but if they changed a race they get fucked over... this happened to me in the scrim... 5 times in a row ...its retarded and useless.