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Thread: 033 Santa [320] v1.0.3

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  1. Default

    It always respawns you in spawn. It is impossible for it to teleport you b/c there is no code for teleportation anywhere in the Santa program. The teleportation code is a shit ton of lines and it is not like you can over look that. Not to mention that I never placed that code in any test versions of Santa so it is not as though there could be left over testing code either.



  2. Default

    hmm... weird. just weird...
    i will keep an eye out and post a demo should i ever be 100% sure that it IS santa behind it.
    thanks for the update anyway, kudos on the work bud.
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  3. Default

    Are You sure its not a bloodmage reviving you? Since the santa thing takes 6 seconds, and ive seen this with nebula respawns, it will tell you on the screen that so and so is reviving you in 6 seconds only to have you respawn quicker by a bloodmage. From what I can tell the respawn text for the other races seems to override the bloodmage re spawn text.
    I hit Brett right in the feels.

  4. Default

    there appears to be a glitch with the nice list resurrection. if i die with a lace and come back via nice list, it says i don't have a lace, but the game functions as if i do (vagas can't tele, etc.)

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  5. Default

    Quote Originally Posted by brett friggin favre View Post
    there appears to be a glitch with the nice list resurrection. if i die with a lace and come back via nice list, it says i don't have a lace, but the game functions as if i do (vagas can't tele, etc.)
    Brett tested this shit on me. And i approve this msg.
    Last edited by CYBER; 02-05-2013 at 04:34 AM. Reason: Fucking iphone
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

  6. Default

    Quote Originally Posted by CYBER View Post
    Brett tested this shit ON me. And i approve this msg.
    fixed and don't you ever make that freudian slip ever again you mexican sack of shit, i have standards and one of them is being able to walk up a fence without being compelled to jump over it.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  7. #7

    Default

    Quote Originally Posted by CYBER View Post
    Brett tested his shit in me. And i approve this msg.
    Fixed.
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    "They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard."
    Our subject isn't cool, but he thinks it anyway - he may not have a clue, and he may not have style, but everything he lacks, well, he makes up in denial!
    Someone ever tries to kill you, you try to kill 'em right back.

  8. Default

    Santa does not give items, in fact no race does. Therefore it is not possible for a race to cause this glitch.

    The item should have been removed on death. There appears to be an issue with the buff or item system where as some events are not being set off for some reason.

    ---------- Post added at 11:13 PM ---------- Previous post was at 11:10 PM ----------

    For example here is my method for respawn:
    Code:
    /*
     * RESPAWN CLIENT
     * 
     * @param client        Player to respawn.
     * @return                True on success, false otherwise.
     */
    stock bool:RespawnClient(client)
    {
        if(Client_IsValid(client, true))
        {
            if(!IsPlayerAlive(client)&&GetClientTeam(client)>1)
            {
                War3_SpawnPlayer(client);
                
                PrintHintText(client,"Respwaned");
                
                //Ensure weapons stripped
                KnifeOnly(client);
                
                // give them their weapons
                for(new s=0;s<10;s++)
                {
                    new String:wep_check[64];
                    War3_CachedDeadWeaponName(client,s,wep_check,64);
                    if(!StrEqual(wep_check,"",false) && !StrEqual(wep_check,"weapon_c4") && !StrEqual(wep_check,"weapon_knife"))
                    {
                        GivePlayerItem(client,wep_check);
                    }
                }
                
                //give full armor
                SetEntProp(client,Prop_Send,"m_ArmorValue",100);
                
                //RESPAWN SUSCESS
                return true;
            }
            return false;
        }
        return false;
    }



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