disguise kit [1700]: ONCE per round or death, as soon as you buy this item, you will be disguised as an enemy for the next 10 seconds (same as mole effect, without the moling part)
disguise kit [1700]: ONCE per round or death, as soon as you buy this item, you will be disguised as an enemy for the next 10 seconds (same as mole effect, without the moling part)
only items that were decent were the anti burn and the poison arrow... the rest were pointless, and the anti heal was down right ridiculous... you should be able 2 see why without me telling you.
Maynard - The WCS Guy
thanks for the first part...
and for the second part, im willing to admit im retarded, just tell me why... bcos i dnt see it... is it USELESS? or OP? or impractical? or expensive etc... because i can surely use it with many combos... not sure about u guys. same for the rest of the list i made, they look weird and useless, it dpeends on u use them...drafted
---------- Post added at 03:30 PM ---------- Previous post was at 03:21 PM ----------
anti_crit [2500] Negate any additonal damage dealt by a "critical" skill . (such as vaga, grenades , rap , jack, nebula etc) up to a total of 250 damage. i.e this would probably block a couple crit grenades or 3 vaga crit scouts or partial damage dealth by nebula etc... but the normal gun/grenade damage is still dealth.
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it's OP as fuck... it's an item that basically says "hey, if there's a shadow hunter on your team, and he's near you, you're basically fucked unless you have full health... but even if you do, and start engaging in a fire fight, you will take even more dmg, just for there being a shadow hunter on your team and near you"... and what if there was multiple shadow hunters?
all that item is going 2 accomplish is make people hate their own team, and make people bitch 2 not play 1 of our key balancing races on the server. the price for an item like that would have 2 be like 7k lol... and even if it was 7k... or 10.... id still be beyond against it as it will just un balance and fuck the game up.
The Anti burn and poison were both decent ideas and original... they were even properly priced given what they do...
anti heal... well I just explained that....
life leach... is basically the exact same as anti heal... just slightly diff and is horrible for all the same reasons... this item doesn't leach any life... it just punishes people near you for you gaining life.. so not sure why it's called life leach? it's literally the exact same as anti heal, just slightly diff.
anti bash... just a pointless item... why do we need an item that basically destroys everyone's favorite starting race? and even later in the game, a race most still enjoy.
buy ward... lol hellz no. you want wards, play shadow hunter. items should be items that help you survive... not just something you think up which is basically just stealing an existing idea and trying 2 put it in item form... more so when it will unbalance the server... and even if we did allow people 2 purchase wards, 2k is beyond cheap. Wards destroy and fuck shit up, and the reason you get the race at a low level is it's designed 2 be a major balance roll for lower level people.
item's should be original and help the survivability of all races... not be an item that's basically just an ability stolen from another race, or an item that specifically aimed at one race.. I'm aware we have a couple... but it's obvious why if you want 2 purchase anti ward you can... a shadow hunter has 3 of them, they have huge radius and damage and go between floors... that and it's not a limted race meaning you can have several people doing this... so an anti ward makes sense.
making it so whenever people get healed from now on, so that damage is taken all over in a radius, and making is so any 1 can just drop a ward regardless of race is going 2 make it an unbalanced nightmare. vegabons, lions, spideys... dropping wards? lol.... hell no. not 2 mention if I was on shadowhunter, and had full money which isn't hard 2 get given you don't need 2 purchase a gun due 2 invuln and wards, I could literally have 11 wards in a round Lol.... that's just beyond horrible and as ive said several times will unbalance the absolute shit out of things.
Maynard - The WCS Guy
before i even read the rest after that, did u even READ that the anti_heal would NOT affect shadow hunters? (i said shit that regens ITSELF, and second line states, NOT shadow huntersand i specifically said "so that the poor players dnt get fucked near them" ...
take a look lol...
but as for the item itself, it will be targetted at races doing their OWN regen, as a counter. if ANYONE would WANT to be change race, its the changing race itself, and people will think twice about buying Ring or mask (which i personally spam buying in every race i play)
EDIT to avoid double post:
for leech health, i initially made it so that it gains u health and damages others, thought it was op bcos its > ring. so i changed the effect so that u need ANOTHER item or skill leeching.. forgot to change the name of the item.... but the item is very helpful, not op since they have to be within range AND u;d have to waste money on ring beforehand or a skill that leeches... the item itself uses "slight damage" in a very controlled radius in order to pinpoint if someone got near u for example, and it helps ppl regen health properly while still engaging enemies...
as for anti_Wards, i added it later out of boredom, i realise its retarded now, figured it would be restricted to races that dont have speed or fly or teleport. but for the sake of arguement man, i DID say that shadow hunters and striders cant buy them :P lol
but hey, i like ur imput, at least you give a fuck
Last edited by CYBER; 07-26-2012 at 02:58 PM.
I know we had it before but what about the item that made your footsteps silent?
Tastes like your moms kisses.
ive always given a fuck about WCS, and always will.
my apologies, did not see the note about the shadowhunter being excluded from the mix as I was getting 3 kids ready for swimming lessons... but I still don't like the idea of punishing people for healing given there's many ways it's done and accomplished in the server... a 2k item that prevents all healing in a radius is a bit much given how many races/item it screws with.
Last edited by maynard; 07-26-2012 at 05:21 PM.
Maynard - The WCS Guy
I see ur point for the anti heal. But i would defintely love that one day we get that leech heal effect (wtvr i named it) at a decently higher price, its an item i can pull lots of combos with and is very handy but is balanced by number of races and the need to buy another +3000$ ring, and close range control only. Keep up the gd work! And thx for feedbackother ideas ppl???
Anti-Lace-4000 (takes up 2 item spots) Negates the effect of Necklace of Immunity within 50 feet
I know its a short range, but thats to make it not completely wipe out the importance of a lace. I think it would be nice if a race like rapscallion wouldn't be hosed once the round has progressed to where most people have a lace. Obvious restriction on Vaga-races since this would effectivly make them nearly uncounterable. Also since it is ranged cryptlords and eye-ra's can't be all queer with their ultimates.
-Just a Thought
I hit Brett right in the feels.
lol, i was a bit hesitant about this, but i like the fact that it takes up TWO slots .+ its expensive + its short range. well played ,lets see if maynard likes it.
and well...as much as i would love having this as vaga, u;re right, better without it, it takes skill to avoid these situations as vaga.
in addition , WHAT IF there was only an "anti_lace" doesnt work on YOU, but on a teammate in range only??let's call it a "helping hand lace"
encourages team play, as a vaga, you cant run away alone with an anti_lace, but if u had a teammate up to 50ft , it can help u get out just enough to avoid these end of round situations where ppl just stare into the sky lol...
would also be nice to see people walking together, much like how a shadow hunter should walk in the first place. certainly would add more TEAM PLAY to the server, instead of people being solo idiots running recklessly. this way, if u have a friend that does chain lightning for example, it can only use its ultimate on an enemy , only if the enemy AND a teammate with helping_Hands are within range. situational, but helpful