Bah, I'm having too much fun writing these... Which is why they just are getting longer and longer.
Rhetoric sir. Was using an extreme example to show having a counter =/= balanced so that no one would mistake that for serious. I see I failed :/Originally Posted by StarsMine
Also, allow me to reiterate: "I'm NOT saying the same things about lion, however. They are close combat, pure and simple." But as my anti_ward is just a H click away, I quite assuredly WOULD jump right in with you
If that's the "only" time you people see it, you need to get on more. Positive kdr has less to do with people trying to counter it, and more to do with the players who only go one or two ways and are easily taken down, or the ones who don't know how to do their objective. Such as some admin last night complaining because Terrorists wouldn't stay and protect the Hostage house. Players like that are fish in a barrel, just looking to pad someone's (usually a speed race) KDR. Then there's the fact that in general, and more so on a WCS server, KDR is far from everything. There are many roles to fill, respawns pad both K and D. Being able to pick off the 9 players that have all been knocked down to 10 increases your Kills, while being the one that hits those 9 players doesn't. Support roles don't always lead to the glory of kills, and in certain cases can lead to the agony of death. I, for one, am more than willing to sacrifice myself to stop a defusal, using any means necessary.Originally Posted by StarsMine
Cyber: Guessing that it wasn't so much "if they used their BRAIN" as "if they were playing competitively and not just buying XP/dicking around". When you have players who don't care as much about playing the full game, you will be having unbalanced games. These are not the rounds to focus on. As you suggested, the Scrim is a MUCH better starting point. But the best point would be a 10v10 game where we had mostly good players on both teams. Those extra 4 players on each team, especially if a few of them are cannon fodder, make a HUGE difference.
Also, if you have only one path on any map, yes, you would be countered. Which is why it is so easy to counter some Vagas on many maps. But when you have a Vaga who comes from multiple directions and not just apartments hallway, a single person does NOT counter them. The tendency to only teleport to "familiar places" is not a problem the best Vagas have. Once they learn how far they can teleport down, how to teleport up, how to bounce jump, they can, and will, teleport anywhere. If they land on the same place on their paths (with a very few minor exceptions) it's more coincidence than an exploitable maneuver. Same with catching them on long hallways. If they continue rushing without support, yes, they're dead. However, I do concede that if a player who only does one thing leads more easily to cyclical imbalance. Having one player cover one alternative is not leading to balance.
Some other examples for T on Italy: Go down passage near wine cellar, from here, you can: stay and scout, go over bridge in a similar pattern to your way, go cover market. Another: Go to apartments hallway, stay and snipe. Another: Go down long hall, jump into market, go to CT's T-intersection, from there, harass spawning CTs, go into apartments and flank, flank those in market. Stay in the house and actually protect the objective.
On scrims: maybe because it's unbalanced and not broken? Also might be the smaller server size, people only wanting to play them in a limited amount of ways, people caring about KDR or a myriad of other possibilities, but I'm going with the foremost. I've never had time to participate, so was never really concerned with a game that plays differently than our server, or the mindset of those involved.
As for the best race? Nope. The most unbalanced using this videos guidelines? Probably. The most versatile? Yes. Not sure why you are confusing unbalanced for ANYTHING else.
I'll also say I've realized one thing it can't do. Heal. Forgot about that subclass of support.
Actually, that'd be broken. If that's merely unbalanced... I don't think that would be a very interesting server.Originally Posted by CYBER
I'm seriously not sure if you're agreeing with me or them... As such, I'll assume the latterOriginally Posted by Chikun
And the part where a good chunk complain about it. Well, until they are browbeaten not to. And where he can do all 3 main FPS jobs, and most secondary ones. Heck, given the number of bullets expended at him, he's even one of the best tanks.
Also, when is it ever a good idea to be baited as any race? But that sounded more directed to Lion, which could be.
As for lace on Militia/Italy, after the first time, they can, and sometimes will just run through with the highest base speed of any race PLUS their scout, using their "more often than not a 1HKO" weapon. But this is really neither here nor there.
Also nice for stray birdys.Originally Posted by CYBER
I've seen most races dominate 80%+ of the other team. Granted, Vaga is not the main one (I'm looking at you Molly).Originally Posted by Masskid
Also, some of your strategy predicates the ability to do such. Some maps, Port, Desperados, various rats style maps, assault and MANY objectives, won't allow you to do such AND do your objective. Waiting for Vagas to get bored, as Cyber said, is beating the player, not the race.






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