Revert, less confusion on both admin and player parties, and no need to spell out the nuances of the rule currently in place.
Keep the nade rule the same as it currently is
Revert back 2 the original way we had nades set up
Revert, less confusion on both admin and player parties, and no need to spell out the nuances of the rule currently in place.
Artist's Representation - "Finding life on the go board"
Revert, less problems easier to enforce.
Revert, However as an admin I will not enforce it if the smoke grenade is touching the side of the bomb site. The range of those things are hard to control. Im thinking of someone trying to smoke the big doors into bombsite B on Dust 2 and gets a bit of smoke on the bomb site. But if it looks like someone threw the grenade into the bombsite, that will get a swift kick in the rear.
I'm making this post on my phone, but it's from Android, so legit. Looks like a revert win so far.
Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.
maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones
Keep it the same. If you can use molecule on the bomb, why not be able to use a smoke on a bomb? Or use molecule to protect hosties. Why not use smoke to protect them? Fire nade is a no-no but smoke does barely any damage.
Nice two month necro broseph. Too bad my laptop doesn't have the picture I want for this.
Tastes like your moms kisses.