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Thread: In Summary: What maps need to be removed and what else needs to be done to Zmod

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    One more important thing to include to the topic is the skill/rank system. I know it is heavily HEAVILY flawed and it is becoming more and more frustrating for me to keep going on the ZM server. Countless times on some topics where I have asked how the whole skill system works (i.e. How does one determine increase/decrease in skill and what not) but no one has yet to answer that question.

    If you check out my ZM stats profile, you can see that I played Desert Fortress with 0 kills and 0 deaths. This is entirely false and my one knife kill, 1 glock kill, and several p90 kills just went down the drain. It is even more farfetched when my skill would increase/decrease for maps I didn't even play on (when I leave the server or go on spec; the same stuff happens). One more example is spacestation flee where I usually become a zombie early on and tag a whole bunch of people. My score at the end is usually 40-50 human tags to 5-7 deaths (from being a zombie or 2-4 deaths as a zombie - from shotgun/p90/para) and my skill would somehow decrease or increase very little like 2-5 points.

    So ya, some explanation on that would be nice.

  2. Default

    Nice summary, but why should hauntedhouse go? That maps a classic with some very good cading spots. I last time I played there I think died maybe once (when every zombie on the map came to overwhelm my cade). That was the vending machine room (second floor, directly to the right of the stairs), I know the spot in the attic is holdable with several people, so is the treehouse, the room on the second floor at the far right side is holdable with a few good people, and I've seen people survive in the basement and shed as well.

    I think the rank system should be removed entirely. It's created a new type of bad behavior on the server. Now not only is there the usual lot of jackassery, there are now rankwhores. And when an admin isn't there (or isn't paying attention) a lot of the kickable offenses (ztele'ing from zombies in particular) are amplified.
    "An Air Force A-10 Thunderbolt II flew a show of force and expended flares for emphasis over Salerno after enemy forces attacked a coalition forward base. The arrival of the aircraft prompted an immediate retreat by enemy personnel."

  3. Default

    Quote Originally Posted by Remington View Post
    The, Predator XP and Predator are even zombies, the Predator can lose it's head but the Predator XP can't but it has a laser so it's about even.
    A little confused by the wording. Did you mean "The, predator xp and predator AREN'T" or "... are zombies"


    Quote Originally Posted by TheLittlestHobo View Post
    One more important thing to include to the topic is the skill/rank system. I know it is heavily HEAVILY flawed and it is becoming more and more frustrating for me to keep going on the ZM server. Countless times on some topics where I have asked how the whole skill system works (i.e. How does one determine increase/decrease in skill and what not) but no one has yet to answer that question.


    So ya, some explanation on that would be nice.
    I know Zero made a post about this but it was a long time ago, i'll try to dig it up...

    EDIT: I can't find it... maybe I'm thinking of when zero modified the ranking system in the pub.
    Last edited by Hodgie; 04-15-2009 at 03:54 PM.

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