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Thread: Server Lag

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  1. Default

    A higher lerp will make you less sensitive to lag issues.

    Also did you try toggling cl_disablehtmlmotd to see if that makes any difference.

    You also might want to try to connect your modem directly to your computer to rule out any router or switch issue as some players have had lag problems relating to that in the past.



  2. Default

    Quote Originally Posted by ZERO View Post
    A higher lerp will make you less sensitive to lag issues.

    Also did you try toggling cl_disablehtmlmotd to see if that makes any difference.

    You also might want to try to connect your modem directly to your computer to rule out any router or switch issue as some players have had lag problems relating to that in the past.
    Well I have never had any issues with lerp since I started playing here or even when I bought the game 7yrs ago, I really dont think its my lerp. Ive tried the cl_disablehtmlmotd I didnt notice any change. My modem has always been directly connected to my computer, I would never play any other way. My internet speed is 1.0 Gbps. This is just really frustrating. Any other ideas would be much appreciated. Ill try anything.
    RellikDloc

  3. Default

    I need images with net_graph 3 in then to provide any useful information as I can then see what your loss and choke are and how those change when you do and do not have lag.

    Also be sure to toggle that cvar back to 0 from 1 if it did not change anything as to ensure that when you change it back to 0 your not feeling any change in lag still.



  4. Default

    2013-06-21_00001.jpg2013-06-21_00002.jpg2013-06-21_00003.jpg2013-06-21_00004.jpg2013-06-21_00005.jpg
    I posted these in a post above. I dont know if you could see them or not but there not working for me now so ill go ahead and get more just in case you saw these or just missed, and if you just need more to analyze. I did put the cvar back to 0 then back to 1 then back to 0 multiple times just to play around with and see if i noticed any difference, but i did not. I feel like alot of this im reposting.
    Last edited by Rellikdloc; 06-23-2013 at 03:30 PM.
    RellikDloc

  5. Default

    During any of those images did you experience the lag? So far what I see is that you should be able to send 66 updates to the server per second but you are often sending less than 60 instead. In one image for example you are only getting 57fps. You are not going to have smooth gameplay if your fps drops below or too close to the tick rate. I see too that your rates are set to 66 instead of 67 they should actually be set to 67 to get full tick in css.

    The image below shows what your netgraph should look like under ideal conditions with max fps and tick in both directions.
    netgraph.png

    Note how the tick rate received from the server is 67.7 as allowed by the 67 rate setting. Also the client update rate is communicating back to the server at 67.7 as defined by the 67 setting for my updaterate. The lerp is limited to 30 resulting in an effective 29.9 ideal lerp value for use with low ping and high quality connections as we see with only 32 ms ping time. Obviously client side ticks will not be dropping as the image is easily hitting the 300 fps cap at 299. This gives head room to have the fps fall into the 100s in zombiemod and not impact client tick.

    If you can get some images right when you have the lag and ones when you do not we could possible find more information about exactly what is going on to cause your issue but so far it appears to be fps related along with a less than ideal rate configuration.



  6. Default

    ok ill try and get those. Also the lerp can go lower then 30.3ms, is it better for me to play with lower lerp? With the commands cl_interp .01 and then cl_interp_ratio 0 i can play with 15.3ms lerp.

    *Update*
    ok here are a bunch of pics when i was getting lag. the very last 2 pics there was no lag. And i changed the rate settings on the last pic of deagle and then sexfix has the right rate settings.

    2013-06-24_00001.jpg2013-06-24_00002.jpg2013-06-24_00003.jpg2013-06-24_00004.jpg2013-06-24_00005.jpg2013-06-24_00006.jpg2013-06-24_00007.jpg2013-06-24_00008.jpg2013-06-24_00009.jpg2013-06-24_00010.jpg2013-06-24_00011.jpg2013-06-24_00012.jpg2013-06-24_00013.jpg
    Last edited by Rellikdloc; 06-24-2013 at 08:17 PM.
    RellikDloc

  7. Default

    Now we can see in those images that within the same map your getting massive fps changes. Your going from in one image as high as 150 and in others as low as 16! First, every time your fps drops below 70 your hit reg will be effected. Second every time your fps dramatically changes up or down you will notice the fps lag depending on the quality of your monitors and the sensitivity of your eyes. Some people will pick it up at around 40fps you might only be noticing it when it is occurring in larger spikes.

    However, from the data your showing here you can see that the only real solution to your issue is to upgrade your cpu or gpu depending on what is being maxed out. Something in your rig is being way overloaded by this game and your picking up on the massive frame drops that occur as a result. In every single image your system is sending less than the number of snapshots to the server than the server is sending to you. This is a result of your system not being able to keep up with the minimum tick requirements of a default CS:S server. Normally people with rigs that can not meet the spec just live with the lag but if you want to get rid of it your going to need to kill the source of the problem which appears from the data provided to be gpu or cpu related.

    Do you have any data on your cpu usage and temps during the game and gpu usage and temps during the game?



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