
Originally Posted by
Pie Q
It should never be negated, evaded, or resisted. It should be rewarded
i don't know about NEVER, CS:S needs to be skill based, absolutely, but if we don't make it moderately capable for new players to join then we will stagnate and die without new, fresh blood
making it more difficult for new players to stay alive (helm) would only encourage people to not play on the server
ya you can say they should get good then come here, but since CS:S is slowly going dieing then if we don't get all the people we can (new or experienced) the server will die faster still

Originally Posted by
Pie Q
General Proposed Changes
Evade no longer works against headshot
this just doesn't make a whole lot of sense for a race, the race is at it's core supposed to be hard to hit, except it's head? does every other part of it's body move at quantum speeds allowing bullets to occassionally pass through it? evade working on every part makes fine sense, and if other aspects are implemented to reward headshots then this doesn't need to be one of them

Originally Posted by
Pie Q
Human
125 starting health
Bash works similiar to recoil. Every shot Increases the cooldown for another "bash" shot. if you spray, none of your shots will bash.
125 starting health? for a maxed race an extra 25 is a drop in the bucket and not worth much
a maxed human needs to be more powerful than this (though, arguably, less powerful than they are now?)

Originally Posted by
Pie Q
Molecule and shadow hunter(?)
-Bodyshots remove .3 seconds of bubble
shooting a bubbled person with a gun that happens to shoot quickly would decimate it, this works fine if everyone uses pistols, but with sub machine guns the bubble might damn near not as well be there

Originally Posted by
Pie Q
Undead and other speedy races
-Decrease InnacuracyMove and Increase Recoilmagnitude ( Less accuracy while moving and a larger spray pattern while standing)
+10% headshot damage. If you can headshot an undead, you deserve to kill them ( with m4 or ak, they could still survive a headshot if they have 175 health)
Makes it more difficult for the undead and other races to simply spam the directional keys and still get hits
so you want to encourage them to stand still, and make it easier to kill them when they do what they're now supposed to do (stand still/move less) ?
the speedy races make for a chaotic and inherently fun environment (when the teams aren't stacked >.> ) but with this implementation the matches would be people turning a corner, sitting still in a momentary deathmatch to see who headshots the other first, this may make it more skill-based, but it makes it less fun, even for better players
and after all, we're not competing, this is a video game, and this mod is supposed to be FUN at it's core
FFFUUUNNNN

Originally Posted by
Pie Q
Fagabonds and Fagalions
-Has only a slightly increased movement speed while not Using Ultimate (OH NOOOO I HAVE TO BE VULNERABLE SOMETIMES?)
-Get rid of the vagabond Crit. Just...HE CAN FLY AND BE AT ANY POSITION HE WANTS AND HE HAS AN AWP.
maybe reduce the crit, or only crit on a headshot, but not remove it, it's the vaga's bread and butter the extra damage (though maybe set them on fire, that could be entertaining and annoying, hehehe) and the vaga speed is fine, they're plenty vulnerable if you have a lace or a race that effectively has a lace

Originally Posted by
Pie Q
Ak vs m4
The M4/AK is balanced around the team's respective playstyle. The T's are usually pushing. The AK thus excels at close range engagement with its high damage, lower accuracy and 100 damage headshots.
The m4 excels in the opposite way, very accurate and silent, favoring sneaky and defensive plays from a distance. As it stands the M4 is much more preferrable to the AK because many classes have over 100 health, to balance this
Give the AK a headshot damage of 125, allowing a single headshot kill on humans without extra health.
this team restriction doesn't work for hostage rescue, when the Ts camp, or if a CT wants to play jack (less they get an M4 now instead)
this may make some sense, but some races will go against the inherent playstyle of T or CT on a given map
just because a CT is spidey doesn't mean they should camp, or be punished with a weapon restriction just because of their team
this will lead to more "i want to play X race so someone let me on the other team" or people stacking teams with another justification being the race they wanna play or level
some of these would work in theory for vanilla CS:S and it's wane towards a less fun, more strict kill-or-be-killed playstyle, it's more serious, it's more strategical
but this is WCS, we mod it to be more fun, not to be more L33T, it's supposed to be crazy, and hectic, and chaotic with people running at super speeds or teleporting about or flying as fucking SANTA CLAUS
the classes may need more balancing, but making the game less fun is a horrible way to balance them, if you're going to reward headshots, do so in a fun way, make it so that headshots haev a 10% to light someone on fire or something for a class that needs to be more powerful
or (if possible) give someone a bigger head (and hitbox) if they need to be nerfed for headshots, this keeps the game silly, but is a reasonable adaptation to playstyle
i don't play vanilla because i don't like the bland taste, i prefer superman or rocky road (fuck my sweet tooth is getting to me)
A programming genius called HEAP
Had trouble in getting to sleep
So he made his lambs troup
through a huge FOR-NEXT loop
FOR 1 TO 10000: NEXT sheep.