K.I.S.S. 
---------- Post added at 10:54 PM ---------- Previous post was at 10:53 PM ----------
Beta testing shows the program is working 100% on all items and tome is restricted from the discount.
---------- Post added at 11:03 PM ---------- Previous post was at 10:54 PM ----------
Current maths for those interested:
Code:
//Subtract the number of difference balance should start at and mult the amount of discount to apply per level of difference
new Float:balanceMult = (GetTeamScore(EmemyTeam)-GetTeamScore(ClientTeam)-1)*0.05;
//Apply limit to max discount
if(balanceMult>0.75)
{
balanceMult=0.75;
}
//Inverse the balanceMult as to deduct that % from the initial cost
balanceMult=1-balanceMult;