i agree that crackhouse is one of those maps that u either love or hate with passion.
i did test the map though, and gave chris some feedback (hence the halt).
Before, crackhouse could go 2 ways: either pure T sided on cs_ if you camp the inside and avoid windows (especially humans and molecule and nebulas and jacks), or dominate the outside with flyers and vagas , especially on Ct side, and especially on de_ version.
The way this is setup is that it allows walking races (Calling them Walkers from now on), to have access to the rooftops from a point , and to have more cover from those flyers. At the same time, Ts are protected from being shot through walls, yet at the same time, cts have more points of access to go in and out of the house. So what used to be a T sided map now became a bit more balanced when i tested the map with low gravity ( 450 for jumpers and flamepreds, and 20 gravity for flyers, and noclip for vagas) and in fact, the new map might bring some new tactics to the game, especially for CTs who no longer have to go pure humans or nebulas just to survive outside and go in the house undetected. Hell even crypt lord and eye raes will be played better on this...
again, if someone hates crackhouse, they might threat that map because they are biased from prior impressions of the old crappy one, and those -like me- who dnt mind crackhouse, can find new ways of playing it without whoring races.
all i can say is give it a tryit doesn't hurt to have a couple more maps we can alternate and test out ... max people like me get bored easily of the same maps being played over and over again because you establish 1 good strategy and just whore it out...
but maybe we can change tactics or learn new ones with this new version...
besides... Chris is doing those maps for free and exclusively building them with IBIS wcs in mind... the least we can offer is to test out the map and play them and provide good criticism and feedback.
If it doesnt work out down the road, im sure he himself would request to be removed or upgraded or fixed. am i right?






it doesn't hurt to have a couple more maps we can alternate and test out ... max people like me get bored easily of the same maps being played over and over again because you establish 1 good strategy and just whore it out...

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