Quote Originally Posted by brett friggin favre View Post
just tested. this. insta vaga plant and then the site is wiiiide ass open and easy as shit to cover. conversely, if t's don't have a vaga, ct's can defend the bomb sites so easily because they have virtually no cover.this map NEEEEEDS at least one site with roof cover. without it, being this wide open, it's impossible to balance. the tele up to the rafters is nice, gives some other races a fighting chance, gives them cover from vagas and a view of the objective. still, an opposing vaga can just line up a shot into the covered areas real quick and take out anyone in there, and it becomes a deathtrap.
see?
THIS is gd criticism from both of u. In fact, chris and i had the same argument about having one of the bombsites being un the side house.

But now i have an even better for one of the bombsites... That is, if we keep TWO bombsites (i might suggest scrapping one of them and only keep the ct-sided one, with a decent idea for covering it).


--- are there any other things you guys might want to suggest before i take this to Mr Mapster? it's better to do all fixes at once before zero shows up to add or reject it!

---------- Post added at 04:50 PM ---------- Previous post was at 04:47 PM ----------

As for the edge-walking to bombsite dmg, im not sure it was meant to be jumped lol... I think we made 1 site easily accessible from top with floating ramp, and 1 from bottom with side ramps to accomodate all race types... But clearly the biggest issue is not the race gameplay and coverage as opposed to SPECICALY the bombsite vs vaga rush-planting/protecting