I guess it is good that all the next races that are coming out are going to be team play oriented. Also I am thinking of increasing the ult blocking range for races that have it built in so that they are more powerful than users who just have a lace. I have some more options to change up the meta game and force different race options and ways of playing so that people are encouraged to work as a team more and to deal with race whoring. One idea is an item called adaptive tactics which can buff a user against players that are constantly using the same race for example. I am not sure if it will be an item or a race ability but the idea is that the more you fight against a given race the more resistant to it you become. How exactly this will work as far as damage reduction/firepower values are concerned is unknown but I want to make something that will give incentive for users to change their race within a given map. This will likely require some races to be immune to the effects of this item/ability but the ones that are will be logical choices and this can be considered a buff to those races.

Lastly I do plan to be releasing a high level no ability race that is for users to demonstrate true skill with. This race will not have any abilities or means to use the shopmenu. I may though give it the ability to benefit its team in someway though as to assist any team balance issues when it is used. If this race will have a moving level requirement or not is up in the air but I do want to make it clear that unlocking it is considered more of a reward/perk for completing all the races.