Quote Originally Posted by CYBER View Post
Unlike vagas spideys jacks etc, flying races rely more on strategy than just pure speed and agressiveness. When ur base can be instantly reached by the former mentionned enemies, a dragonfly or santa's strength loes in being able to LOSE the enemy if embushed, not to attack. Keep in mid that flying races have relatively mediocre skills, they rely on being able to move around fast, do their damage, and move fast away feom retaliation. Add that to the fact that round spawning is treated the same as revive spawning. When u got killed as a flyer, and about to respawn, ur only way is to immediately fly off and retaliate later than to just be a sitting duck. If u were to respawn as shadow hunter for example u can immediately use invul and wards, while santa or dragon can fly. Delay the fly and the race is fucked. Picture this, when u spawn as flyer, ur main strategy is to immediately flyOut of spawn, to a safe location, u rarely jump 2-3 enemies (unlike a vaga or spidey), u usually aim to find a secure spot out of spawn first and move from there. Delay the fly and these same enemies would have ur base cornered on mOst maps, and by the time ur ult kicks in, u'd have to fly away while dodging speedy and agressive enemies. Again, these enemies have VERY strong skills, name me ONE skill on any flyer race that is considered OP or strong as fuck at least? Nthn. Maybe just santa's leech but it needs to be played smart bcos itLeeches the most damage on kill and not random, so u are better off targetting one at a time. Getting embushed or respawned/camped is going to fuck u up. Tl;dr yes for first part (well, not a es, but i dnt mind if someone did it) because it helps enforcing the no excessive campin rule that delays the game (useless flyersAre the same to me as hiding campers). But i still give a strong no to nerfing the ultimate on flyers by delaying their spawn cooldown. They are fine (and relatively 'weaker' than most races as is). U wanted an explanation. This is mine.
These are some very valid points and i agree with some of them. But I was thinking more of a just at the start of the round kinda of delay, more like beast, he has a longer cooldown at the start of the round, then a very short cooldown after that. The reason i suggested this was not because if it was OP or WEAK or anything to do with that, it is currently disrupting the balance of the maps and the 2 sides ct and t. Most of the flying races are very strong without their ult tbh. Santa has some crazy life leech(unfair to undead?) and can survive extra 3-5 seconds without its ult at the start of the round? Its really not that big of a deal to the user as much as it is to the map itself. Its not a drastic change, its just a tweak, a helpfull tweak that would help balance the newly introduced flying races.

Also the timer on the ult should really be a good thing because no reason that some1 should be able to fly for the entire round...... The flying ult is very powerful, disrupts vision, and CRAZY FAST which makes it very hard to hit. Adding a timer so that people don't AFK in the air while holding their D (fly backwards) would be a very nice positive as well as a good strategy to make you think when to use that ult and in which situations.


I want to make this part clear, by no means am i complaining or raging or anything of that sort, this is just a simple nice and calm idea/suggestion that i thought might help improve the balance of things just because the server now has alot of flying races and some ideas to help prevent a star wars space shooter intergalactic warfare, could be useful.