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Thread: 005 Blood Mage [40] v1.0.1

  1. Default 005 Blood Mage [40] v1.0.1

    Blood Mage
    Required Level: 40
    Levels per ability: 6
    Pheonix: 15-90% chance of reviving the fist teammate who dies
    Banish: 30% chance to confuse the enemy for 1-3 seconds
    Siphon Mana: Steal .25-2% of enemy total cash every other hit
    Flame Strike: 10-40% chance to burn an enemy player for 1-3.5 seconds
    Curing Ritual: Sacrifice 250 mana (money) to gain 15-25 HP health





    • 1.0.0
      • Initial Release

    • 1.0.1
      • Max health gain limited to 400hp
      • Increased Ult cost to 250
      • Fixed glitch where Siphon Mana skill was broken
    Last edited by ZERO; 11-01-2014 at 01:43 PM.



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    Siphon Mana: Get 30% chance to steal $20-170 from the enemy

    Changed for balance to:

    Steal .25-2% of enemy total cash every other hit



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    Whats the cooldown on the ultimate?
    Last edited by ZERO; 06-03-2014 at 12:55 PM.
    I hit Brett right in the feels.

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    Note that flame strike will not stack and will not stack from multiple attackers.

    Also note that the same condition will apply to banish.

    This is for balance and to help prevent strange glitches.



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    Quote Originally Posted by What View Post
    Whats the cooldown on the ultimate?
    Got to look at the original ES code to see, if there was none one will be added for balance likely at 5 seconds.

    Note the edit on his post is an error I hit the edit button rather than the reply with quote.



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    Note that the timer methodology for Flame Strike's repeated interval damage has been greatly improved. This will result in a significant performance improvement and reduced crashes.



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    Released to test server for final release testing.



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    Race ready for release will be released along with alchemist when completed. In the mean time please report any issues with new version.



  9. #9

    Default

    Would like to request the Curing Ritual cost $250 instead of $100.

    Reasoning : $100 is enough for 50HP at round 1. Or 200 if you don't buy. Depending on the player. $250 is enough for a heal or 3 at least. Later when his team is winning, it'll still be completely situational for the Blood Mage is free to play Offensively and heal himself up to ~100HP or sit back defending for ~300HP+.

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  10. Default

    Quote Originally Posted by Wolfenstinger View Post
    Would like to request the Curing Ritual cost $250 instead of $100.

    Reasoning : $100 is enough for 50HP at round 1. Or 200 if you don't buy. Depending on the player. $250 is enough for a heal or 3 at least. Later when his team is winning, it'll still be completely situational for the Blood Mage is free to play Offensively and heal himself up to ~100HP or sit back defending for ~300HP+.

    What if the cost was 300/275/250/225/200$ at start (based on how many points in ultimate), but the cost of the ultimate REDUCES by 1$ for every second elapsed in the round?

    This would make the race less about being instantly bulky at round 1 or start, but becomes more of a lategame sustain race the more time you're on it in the round? Especially seeing as the Bloodmage is usualy limited to 2 per team?
    Started from bottom. Now we here. <IBIS>


    Quote Originally Posted by ZERO View Post
    Trying to hack in IBIS is like trying to kill someone in a police station, not the best idea...

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