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Thread: Whats a brother got to do?

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    Another option would be for KDR based protection of other players. Basically a system that auto balances the game for when KDR is way out for a particular player so that the game gets harder for them.

    When a player takes damage a plugin can look at the KDR of both players and compare them for example:

    Player A with KDR 5 hits Player B with KDR 1 so the plugin would see that player A has an advantage and reduces all incoming DMG from said player by X%.

    By making X a value tied to the KDR difference and curved function we can make it so that there will not be impacts on players with small KDR differences but when players are "whoring" it becomes almost impossible for them to continue to deal DMG.

    This can be viewed as a "fun" solution to the issue of whoring b/c the whore still gets to whore around but now the game actually gets harder for them as they go on and so it is actually a real challenge to whore to high KDR values. This also makes it much easier for less skilled players to have a chance against the whores so they can enjoy the game too.



  2. Default

    So what the system would do is Subtract the KDR of 2 players:

    The player who is attacking has their KDR compared to the victim. This is done by subtracting the KDR of the victim from that of the attacker. If this is a positive number we know that the attacker has a higher KDR then we apply it to a formula such as:

    (0.0000000000000000002110073(X^2)) + (0.025X) - 0.025 = % to reduce DMG by

    Do you all want me to make this and put it on the server?



  3. #3

    Default

    Quote Originally Posted by ZERO View Post
    Another option would be for KDR based protection of other players. Basically a system that auto balances the game for when KDR is way out for a particular player so that the game gets harder for them.

    When a player takes damage a plugin can look at the KDR of both players and compare them for example:

    Player A with KDR 5 hits Player B with KDR 1 so the plugin would see that player A has an advantage and reduces all incoming DMG from said player by X%.

    By making X a value tied to the KDR difference and curved function we can make it so that there will not be impacts on players with small KDR differences but when players are "whoring" it becomes almost impossible for them to continue to deal DMG.

    This can be viewed as a "fun" solution to the issue of whoring b/c the whore still gets to whore around but now the game actually gets harder for them as they go on and so it is actually a real challenge to whore to high KDR values. This also makes it much easier for less skilled players to have a chance against the whores so they can enjoy the game too.
    that would be cool, i like it :3

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