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The table for that KDR formula would look like this:
1 |
0 |
2 |
0.025 |
3 |
0.05 |
4 |
0.075 |
5 |
0.1 |
6 |
0.125 |
7 |
0.15 |
8 |
0.175 |
9 |
0.2 |
10 |
0.225 |
11 |
0.25 |
12 |
0.275 |
13 |
0.3 |
14 |
0.325 |
15 |
0.35 |
16 |
0.375 |
17 |
0.4 |
18 |
0.425 |
19 |
0.45 |
20 |
0.475 |
21 |
0.5 |
22 |
0.525 |
23 |
0.55 |
24 |
0.575 |
25 |
0.6 |
26 |
0.625 |
27 |
0.65 |
28 |
0.675 |
29 |
0.7 |
30 |
0.725 |
31 |
0.75 |
32 |
0.775 |
33 |
0.8 |
34 |
0.825 |
35 |
0.85 |
36 |
0.875 |
37 |
0.9 |
38 |
0.925 |
39 |
0.95 |
40 |
0.975 |
As you see it has a non noticeable result until the guy who is 20 and 0 is trying to kill the guy who is 3 and 5. Only the whore races are getting into the 20+ range to begin with and when users of similar KDR values are shooting each other the results are negligible. Lastly most of the whore races do not have high DPS but high DMG per hit. This type of system impacts races like that the most. The regular races are being impacted the least. The key here is that the plugin would forcefully level the playing field by literally making the game harder for better players as they noob stomp.
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