
Originally Posted by
BlindGam3r
Hiyo got back into css and seeing all this scrim stuff made me remember that I really wanted a dedicated medic/support type class to add some more team tactics into the mix before I stopped
Something like:
Healing aura - A ward (like for shadow hunter/strider) that is placed which heals teammates. 10 hp/sec, 15 second length perhaps?
Defibs - Chance of respawning a dead teammate at your location (assuming will not block) [edit: so say I'm sitting at B on dust2, and a teammate dies at A, and this ability activates, the teammate respawns at B alongside me and with his kit]
Retreat - Upon taking damage, chance to gain increased speed for a short time (like, +0.5 speed for 2 seconds at max level for example)
Evade - .......evade.....
Life giver(ultimate) - All teammates (including self) within (insert size of say, B bombsite for dust2) gain 50HP.
Evade is optional, since I actually hate the evade skill in general, especially on molecule, but it just fits for this class. And as for the sensor thing, I don't really think it's too necessary, I don't know if zero would have the capability to code it, but making the flashlight trick more reliable would be a maximum step to take IMO.