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Thread: Archmage Weapon Spawn Bug?

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  1. Default

    Quote Originally Posted by Me Haha View Post
    The probability of getting a weapon is supposed to be 30% right? I have 1 point in the Weapon of the Sorcerer skill and I've been spawning with an M14 for an entire map of 20 rounds without not spawning it even once. I can't say much for the Deagle, I havn't been testing that, just the M14. I've died every single round and still i've spawned with teh M14 the following round.
    put more points into it.

    Maynard - The WCS Guy

  2. Default

    Quote Originally Posted by maynard View Post
    put more points into it.
    sounds like that will actually end up hurting you...kind of like the old night elf evasion glitch
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  3. Default

    As you can see there is no reason it would not be working correctly:

    Code:
    new Float:DeagleArr[]={0.0,0.3,0.4,0.5,0.5,0.5,0.5};
    new Float:ColtArr[]={0.0,0.0,0.0,0.0,0.3,0.4,0.5};
    Code:
    new Float:odds=Math_GetRandomFloat(0.0,1.0);
                if(DeagleArr[wep_level]<=odds)
                {
                    new wep2 = GetPlayerWeaponSlot( client, CS_SLOT_SECONDARY );
                    if( IsValidEdict( wep2 ) )
                    {
                        W3DropWeapon(client,wep2);
                        UTIL_Remove( wep2 );
                    }
                    GivePlayerItem(client,"weapon_deagle");
                    PrintToChat(client,"Got Degal");
                }
                if(ColtArr[wep_level]<=odds)
                {
                    new wep1 = GetPlayerWeaponSlot( client, CS_SLOT_PRIMARY );
                    if( IsValidEdict( wep1 ) )
                    {
                        W3DropWeapon(client,wep1);
                        UTIL_Remove( wep1 );
                    }
                    GivePlayerItem(client,"weapon_m4a1");
                    PrintToChat(client,"Got M4A1");
                }



  4. Default

    Actually now having posted that and reading it your totally correct. A patch will be released changing the location of odds.



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