Gemini
Psychic Defence: When you get shot by an enemy, 10-30% chance of switching positions with a randomly warned Gemini ally within 20-80 feet. The ally summoned in your place gets a 5 second shield from damage.
Psychic Healing: When there's another gemini ally witin 20-50 feet, you recover 1-3 hp and armor per second.
Psychic Chronus: When there's another gemini ally within 20-50 feet, any enemy skill DURATION that hits you is decreased by 10-50%. (i.e a bash that hits u goes from 1 second , to 0.9 or 0.5 seconds, flames duration when u get burned by beast or flame pred or hell hunter cuts by half, panorama flip view etc.)
Psychic Repercussion: When you shoot an enemy, 5-30% chance that you spin the enemy by a complete 360 degree circle. (supposed to disorient someone, so i kept it at a 360 degrees so that the victim turns back to where it started and shoot if skilled enough, less OP than panorama for sure since its a faster thing)
Ultimate; Cooldown 25-10 second.
Phenomenon: Activate using +ultimate. Summon yourself to the farthest gemini ally on your team. (This helps stray Geminis finding eachother to activate their skills)
EDIT: as you can see, this race is meant to be played with smart friends, since it would suck alone, but stronger in numbers. Encourages teamwork and tag teaming on this race.