I think it's clear what the community wants.
Keep the nade rule the same as it currently is
Revert back 2 the original way we had nades set up
I think it's clear what the community wants.
"They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard."Our subject isn't cool, but he thinks it anyway - he may not have a clue, and he may not have style, but everything he lacks, well, he makes up in denial!Someone ever tries to kill you, you try to kill 'em right back.
Keep it simple, keep it stupid.
Tastes like your moms kisses.
Yeah i get it, i was just thinking of everything you just said basically. Think of the race itself, you are sky boxing, nades bounce, hit angles, hit people, you cant be accountable for stuff like this, its not like a ward were you know exactly were you are going to put it, its a thrown object. Now lets say we play dust2, and i go ct, and i throw a smoke by double doors right by the bomb sites doors, what will that be considered? its part of the bomb site.. will any smoke not be allowed into the bombsite area? There is just too many things that are very hard to control.
I honestly don't ever see this being a problem in the first place so this rule vote seems kinda out of line, what we have like 1 or 2 hell hunters playing on a certain map at the most? Honestly i don't think i live long enough to spam the site. Look at it this way, if you see a site with poison smoke/fire, why not just go to a different site? Even if you are a t, the chances of you planting the bomb, and then having time to spam smokes/nades on it is very low.
Even so, by the votes it is clear that im wrong and or over thinking this, and the members have spoken, the rule should be reverted.
for real? you don't know what a bombsite is? here's a free tip... it's shown directly on the radar marked in yellow...
Maynard - The WCS Guy
Revert