as long as there's another route it's fine....
look at office for example, the right side where the stairs come down into the rescue zone always ends up getting warded, it's never been an issue, nor is now.
these situations are often situational, and a CT wanting 2 drop a ward in his spawn is fine... there's a huge difference between doing that, and purposely blocking off both ends.
Maynard - The WCS Guy
well my interpretation of what tom was talking about is whether or not wards can be placed directly inside the rescue zone. for example, on assault, can you place wards which touch the hostage rescue zone? keep in mind, there's only one zone there. i was under the impression that these zones were to be treated like bombsites, you can ward around them as long as there's a path and it's not touching the site itself.
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wards shouldn't touch the bombsite ever.
the question what was asked of me was "can CT's ward there own spawn if there is a hostage zone close by it" my answer was yes, as each team reserves the right 2 ward there own spawn when needed 2 deal with mole's...
as I said, it's situational and really comes down 2 if the person was just using a ward in combat, or if they had the hostages and were dropping them at the start of the rescue zone so no one can follow.
from my understanding of the situation, there was no hostages involved in the scenario, it was simply a matter of "can a ward touch a rescue zone" and the answer 2 that would be yes, office being a prime example.
tiz just another gray area.
Maynard - The WCS Guy
Brett would be correct. That was my exact interpretation - and I've always seen it enforced like that.
The CT ward was DIRECTLY in the hostage rescue zone, not close by... There were no hostages being rescued at that time, but it was definitely IN the area. So just to be clear on the exact rule:
You may ward the hostage zone as long as it does not DIRECTLY interfere with hostage rescue and leaves a path to somehow get there. Would that be correct?
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cause if we changed it and the rule was "no warding hostage zones" that would make a even bigger mess of gray areas as it would conflit with other rules... like italy, you would not be able to ever ward your spawn, which we all know is an amazing deterrent against moles and forcing people off the race. pretty much would be the same for office... just makes things even more of a pain in the ass 2 properly regulate and keep on top of.
Maynard - The WCS Guy
in office, there were times where i warded a corner of the left-side room, but hosties were still reachable around the ward from the right side in the same room. There was narrow path to them. Narrow, but damageless indeed. People bitched that 'its not allowed to ward hostie rooms at all!' ... Meanwhile any idiot could have simply walked around it (i checked myself... did i just set myself up for this joke??) and save the hosties... So which is yeay or nay? No wards at ALL in rooms containing hosties? Or ok as long as there's that fucking free path?