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Thread: Supernatural Mafia

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    until there is a more pressing reason not to do so, i'm on the no lynch side of the debate.

    of note, everyone to soft-vote so far has fallen in line with their suggestions from last game (irish and brett both pushing no lynch early).

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    fml: *bastard, not irish.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

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    Who said anything about pushing no lynch, lmfao. I agreed with Brett on no lynch as of right now until there is someone who brings nothing to the table.

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    but doesn't make it a vote, just my point of view until evidence surfaces a reason to lynch.
    In-Game name: †Jesus†

  3. Default

    no lynch helps mafia and lynching could potentially help mafia. I know nothing about this show so I have some reading to do. I am all for lynching someone that either stays quiet or has too much shit to say on the first day.

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    no lynch potentially helps mafia and lynching potentially helps mafia***

    almost edited...

  4. Default

    Sorry guys, long day at work today, tomorrow should be much slower for me to be a bit more active. I'm going to bed, will check the thread again 6am EST.
    Let's see who's currently in-active: Stan, Sin? That's it?

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    I am working 4am to 10am CST then driving 7 hours tomorrow. I may post during the hours I am working but do not expect anything out of me until late tomorrow, around 7pm EST.

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    I don't see Locust either, but that's only 3 left to pop in, chances are no one has information to share yet. The good news is we have very few people who seem to be considering NL.

    Question to the mod: How exact do you want vote colours for them to count? By extension, if Pas's vote doesn't count, which problem was it. His vote not being coloured, or it being the wrong colour?
    Quote Originally Posted by ZERO
    Your aim will be somewhat impacted although testing showed this to have minimal impact on ability to kill stuff b/c you all suck at aiming anyways.

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    I have already stated what you need to do to vote properly. Read the first post for color and format.
    I hit Brett right in the feels.

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    Quote Originally Posted by Blackmage View Post
    I don't see Locust either, but that's only 3 left to pop in, chances are no one has information to share yet. The good news is we have very few people who seem to be considering NL.

    Question to the mod: How exact do you want vote colours for them to count? By extension, if Pas's vote doesn't count, which problem was it. His vote not being coloured, or it being the wrong colour?
    I'm against random lynching, I'm sure out of 15 people, someone will display little interest. Problem is...mafia are gonna be more interested and know that not talking is seen as scummy. 95% chance we lynch a townie day 1 imo.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  9. Default

    This I think was posted in the last thread but I'll post it again: http://forum.mafiascum.net/viewtopic.php?f=5&t=21947

    Reading through that thread basically has convinced me that a no lynch day 1 is pretty awful. Now I have no good way of suggesting who to lynch day 1 but that's going to have to be a group decision but I don't think there's any good reason to no lynch day 1.

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    Basically, if you don't lynch day 1, you can't analyze the wagons on day 2.

    IE, if scum gets lynched day 1, you can try to look at the wagon and figure out who was bussing / who was avoiding the wagon.
    If town gets lynched day 1, you can try to figure out who was pushing it.

    If you no-lynch Day 1, then the scum kills someone Night 1, and you still don't have wagons to analyze on Day 2.

    No lynch is a terrible, awful, horrible move D1. It is literally the only thing that is worse than self-hammering as town.

    First of all, the lynch is the ONLY thing that is guaranteed to be in the hands of a town. Barring multiball/setup shenanigans, there are always more town than scum in an active game, and town players will have more votes than scum players. So as a whole, the town controls a lynch.

    In contrast, night play generally favors scum. The scum get to nightkill. There are often foils to protown power roles (Mafia Roleblockers, Godfathers, etc.). Even protown abilities can wind up hurting the town (like when a vigilante shoots four protown players in four nights).

    Giving up your lynches literally hands extra nightkills to the scums.

    By extension, No Lynching on Day One means:
    1) Your first night of actions is a series of completely blind actions. This is BAD. Playing a role correctly is a talent, and you give away your ability to play your role correctly for an ENTIRE Day/Night cycle.
    2) Your D2 lynch will be uneducated. Yes, there will be results from a scum nightkill and possibly an investigative result. But unless the investigative result is claimed, nobody will know anything, so they're still playing blindly. A D2 lynch after a D1 No-Lynch is almost as random and inaccurate as a D1 lynch.
    3) As mentioned before, you're handing a living player to the scums. A town should seek to use every advantage it possibly can, and going into D2 with no bandwagons and a dead protown player is just bad strategy.
    4) If a moderator designs a setup for a Day Start, you should assume that the setup is balanced for a Day Start. While assuming moderator competence is not always safe (Blood Bowl Mafia, anyone?), it's a good baseline. Letting the game "start" with night unbalances the setup, and probably NOT in your favor.

    Some posts from that thread for those who are too lazy to read it.

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    Those are pretty much the reasons why I say we should indeed go for a day 1 lynch. If whatever investigators we have don't turn anything up, day 2 would also be a blind lynch, except we would be down a person. Would you still be advocating a no lynch day 2 if no new information surfaces? At least we will be able to see the way the votes fell when we learn who we actually lynched. This will enable those of us who have night skills to better utilize their abilities so that the chance of catching scum on any subsequent day increases.

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